Fixes a serialisation bug - encoding/gob does not directly support
serializing `map[string]interface{}`, so we serialise to JSON and send a
byte array in the RPC call, and deserialize and update on the receiver.
* Implements a Peer RPC router that sends info to all Minio servers in the cluster.
* Bucket notifications are propagated to all nodes via this RPC router.
* Bucket listener configuration is persisted to separate object layer
file (`listener.json`) and peer RPCs are used to communicate changes
throughout the cluster.
* When events are generated, RPC calls to send them to other servers
where bucket listeners may be connected is implemented.
* Some bucket notification tests are now disabled as they cannot work in
the new design.
* Minor fix in `funcFromPC` to use `path.Join`
* Add test coverage for removeEntry and removeEntryIfExists
* Initial test framework for Lock/Unlock functionality
* Add clarification comments
* Add test coverage code for RLock() and RUnlock()
* Add test coverage for Expired() function
* Have all lock-rpc-server test functions start with the same prefix
* Properly initialize JWT security token
* Refactor streaming signatureV4 w/ state machine
- Used state machine to make transitions between reading chunk header,
chunk data and trailer explicit.
* debug: add print/panic statements to gather more info on CI failure
* Persist lastChunk status between Read() on ChunkReader
... remove panic() which was added as interim aid for debugging.
* Add unit-tests to cover v4 streaming signature
- Cleaning up of ListMultipartUpload API test for improving readability,
code maintainance and extensibility.
- Moving ListMultipartUploads to Go 1.7 sub tests.
- Using the new Anonymous request helper function for
ListMultipartUploads.
- Add helper function for API handler anonymous request tests.
- Add PutObject Part Anonymous request case using the new helper
function to validate its functionality.
- Servers do not exit for invalid credentials instead they print and wait.
- Servers do not exit for version mismatch instead they print and wait.
- Servers do not exit for time differences between nodes they print and wait.