This restriction has lots of side affects, since
we do not have a mechanism to clear states like
this it is better not to keep them.
Network errors are common and can occur with
simple cable removal etc. Since we already have
a retry mechanism this error count and stateful
nature can bring problems on a long running
cluster.
This is a consolidation effort, avoiding usage
of naked strings in codebase. Whenever possible
use constants which can be repurposed elsewhere.
This also fixes `goconst ./...` reported issues.
`principalId` i.e user identity is kept as AccessKey in
accordance with S3 spec.
Additionally responseElements{} are added starting with
`x-amz-request-id` is a hexadecimal of the event time itself in nanosecs.
`x-minio-origin-server` - points to the server generating the event.
Fixes#3556
URL paths can be empty and not have preceding separator,
we do not yet know the conditions this can happen inside
Go http server.
This patch is to ensure that we do not crash ourselves
under conditions where r.URL.Path may be empty.
Fixes#3553
A client sends escaped characters in values of some query parameters in a presign url.
This commit properly unescapes queires to fix signature calculation.
Golang HTTP client automatically detects content-type but
for S3 clients this content-type might be incorrect or
might misbehave.
For example:
```
Content-Type: text/xml; charset=utf-8
```
Should be
```
Content-Type: application/xml
```
Allow this to be set properly.
* Filter lock info based on bucket, prefix and time since lock was held
* Implement list and clear locks REST API
* madmin: Add list and clear locks API
* locks: Clear locks matching bucket, prefix, relTime.
* Gather lock information across nodes for both list and clear locks admin REST API.
* docs: Add lock API to management APIs
* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.
This patch uses a technique where in a retryable storage
before object layer initialization has a higher delay
and waits for longer period upto 4 times with time unit
of seconds.
And uses another set of configuration after the disks
have been formatted, i.e use a lower retry backoff rate
and retrying only once per 5 millisecond.
Network IO error count is reduced to a lower value i.e 256
before we reject the disk completely. This is done so that
combination of retry logic and total error count roughly
come to around 2.5secs which is when we basically take the
disk offline completely.
NOTE: This patch doesn't fix the issue of what if the disk
is completely dead and comes back again after the initialization.
Such a mutating state requires a change in our startup sequence
which will be done subsequently. This is an interim fix to alleviate
users from these issues.
Implement a storage rpc specific rpc client,
which does not reconnect unnecessarily.
Instead reconnect is handled at a different
layer for storage alone.
Rest of the calls using AuthRPC automatically
reconnect, i.e upon an error equal to `rpc.ErrShutdown`
they dial again and call the requested method again.
Attempt a reconnect also if disk not found.
This is needed since any network operation error
is converted to disk not found but we also need
to make sure if disk is really not available.
Additionally we also need to retry more than
once because the server might be in startup
sequence which would render other servers to
wrongly think that the server is offline.