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@ -148,42 +148,19 @@ func checkMainSyntax(c *cli.Context) { |
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} |
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} |
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// Parse command arguments and set global variables accordingly
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func setGlobalsFromContext(c *cli.Context) { |
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// Set config dir
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switch { |
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case c.IsSet("config-dir"): |
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globalConfigDir = c.String("config-dir") |
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case c.GlobalIsSet("config-dir"): |
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globalConfigDir = c.GlobalString("config-dir") |
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} |
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if globalConfigDir == "" { |
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// Main main for minio server.
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func Main() { |
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app := registerApp() |
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app.Before = func(c *cli.Context) error { |
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configDir := c.GlobalString("config-dir") |
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if configDir == "" { |
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fatalIf(errors.New("Config directory is empty"), "Unable to get config file.") |
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} |
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// Set global quiet flag.
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globalQuiet = c.Bool("quiet") || c.GlobalBool("quiet") |
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} |
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// Check for updates and print a notification message
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func checkUpdate() { |
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// Do not print update messages, if quiet flag is set.
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if !globalQuiet { |
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updateMsg, _, err := getReleaseUpdate(minioUpdateStableURL, 1*time.Second) |
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if err != nil { |
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// Ignore any errors during getReleaseUpdate(), possibly
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// because of network errors.
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return |
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} |
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if updateMsg.Update { |
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console.Println(updateMsg) |
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} |
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} |
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} |
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// Generic Minio initialization to create/load config, prepare loggers, etc..
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func minioInit() { |
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// Sets new config directory.
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setGlobalConfigPath(globalConfigDir) |
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setGlobalConfigPath(configDir) |
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// Valid input arguments to main.
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checkMainSyntax(c) |
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// Migrate any old version of config / state files to newer format.
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migrate() |
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@ -217,15 +194,24 @@ func minioInit() { |
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// Init the error tracing module.
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initError() |
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} |
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// Main main for minio server.
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func Main() { |
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app := registerApp() |
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app.Before = func(c *cli.Context) error { |
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// Valid input arguments to main.
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checkMainSyntax(c) |
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// Set global quiet flag.
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globalQuiet = c.Bool("quiet") || c.GlobalBool("quiet") |
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// Do not print update messages, if quiet flag is set.
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if !globalQuiet { |
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if c.Args().Get(0) != "update" { |
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updateMsg, _, err := getReleaseUpdate(minioUpdateStableURL, 1*time.Second) |
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if err != nil { |
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// Ignore any errors during getReleaseUpdate(), possibly
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// because of network errors.
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return nil |
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} |
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if updateMsg.Update { |
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console.Println(updateMsg) |
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} |
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} |
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} |
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return nil |
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} |
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