Enhance a little bit the error message that is showing
when access & secret keys are not specified in the
environment when running Minio in gateway and server mode.
This commit also removes a redundant check of access/secret keys.
logger.Info(`Supplying credentials from your 'config.json' is **DEPRECATED**, Access key and Secret key in distributed server mode is expected to be specified with environment variables MINIO_ACCESS_KEY and MINIO_SECRET_KEY. This approach will become mandatory in future releases, please migrate to this approach soon.`)
}else{
// Credential is not available anywhere by both means, we cannot start distributed setup anymore, fail eagerly.
logger.Fatal(uiErrEnvCredentialsMissingServer(nil),"Unable to initialize distributed Minio server.")
logger.Fatal(uiErrEnvCredentialsMissingDistributed(nil),"Unable to initialize the server in distributed mode")
@ -74,14 +74,14 @@ Secret key should be in between 8 and 40 characters.`,
uiErrEnvCredentialsMissingGateway=newUIErrFn(
"Credentials missing",
"Please provide correct credentials",
`Access key and Secret key should be specified in Gateway mode from environment variables MINIO_ACCESS_KEY and MINIO_SECRET_KEY respectively.`,
"Please set your credentials in the environment",
`In Gateway mode, access and secret keys should be specified via environment variables MINIO_ACCESS_KEY and MINIO_SECRET_KEY respectively.`,
)
uiErrEnvCredentialsMissingServer=newUIErrFn(
uiErrEnvCredentialsMissingDistributed=newUIErrFn(
"Credentials missing",
"Please provide correct credentials",
`Access key and Secret key should be specified in distributed server mode from environment variables MINIO_ACCESS_KEY and MINIO_SECRET_KEY respectively.`,
"Please set your credentials in the environment",
`In distributed server mode, access and secret keys should be specified via environment variables MINIO_ACCESS_KEY and MINIO_SECRET_KEY respectively.`,