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/*
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* MinIO Cloud Storage, (C) 2016-2020 MinIO, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package cmd
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import (
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"context"
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"errors"
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"io"
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"sync"
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"sync/atomic"
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"github.com/minio/minio/cmd/logger"
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)
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var errHealRequired = errors.New("heal required")
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// Reads in parallel from readers.
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type parallelReader struct {
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readers []io.ReaderAt
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
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orgReaders []io.ReaderAt
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dataBlocks int
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offset int64
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shardSize int64
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shardFileSize int64
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buf [][]byte
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Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
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readerToBuf []int
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}
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// newParallelReader returns parallelReader.
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func newParallelReader(readers []io.ReaderAt, e Erasure, offset, totalLength int64) *parallelReader {
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Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
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r2b := make([]int, len(readers))
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for i := range r2b {
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r2b[i] = i
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}
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return ¶llelReader{
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Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
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readers: readers,
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orgReaders: readers,
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dataBlocks: e.dataBlocks,
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offset: (offset / e.blockSize) * e.ShardSize(),
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shardSize: e.ShardSize(),
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shardFileSize: e.ShardFileSize(totalLength),
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buf: make([][]byte, len(readers)),
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readerToBuf: r2b,
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}
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}
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// preferReaders can mark readers as preferred.
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// These will be chosen before others.
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func (p *parallelReader) preferReaders(prefer []bool) {
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if len(prefer) != len(p.orgReaders) {
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return
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}
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// Copy so we don't change our input.
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tmp := make([]io.ReaderAt, len(p.orgReaders))
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copy(tmp, p.orgReaders)
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p.readers = tmp
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// next is the next non-preferred index.
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next := 0
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for i, ok := range prefer {
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if !ok || p.readers[i] == nil {
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continue
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}
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if i == next {
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next++
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continue
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}
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// Move reader with index i to index next.
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// Do this by swapping next and i
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p.readers[next], p.readers[i] = p.readers[i], p.readers[next]
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p.readerToBuf[next] = i
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p.readerToBuf[i] = next
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next++
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}
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}
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// Returns if buf can be erasure decoded.
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func (p *parallelReader) canDecode(buf [][]byte) bool {
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bufCount := 0
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for _, b := range buf {
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
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if len(b) > 0 {
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bufCount++
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}
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}
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return bufCount >= p.dataBlocks
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}
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// Read reads from readers in parallel. Returns p.dataBlocks number of bufs.
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
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func (p *parallelReader) Read(dst [][]byte) ([][]byte, error) {
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newBuf := dst
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if len(dst) != len(p.readers) {
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newBuf = make([][]byte, len(p.readers))
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} else {
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for i := range newBuf {
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newBuf[i] = newBuf[i][:0]
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}
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}
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var newBufLK sync.RWMutex
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if p.offset+p.shardSize > p.shardFileSize {
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p.shardSize = p.shardFileSize - p.offset
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}
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
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if p.shardSize == 0 {
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return newBuf, nil
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}
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readTriggerCh := make(chan bool, len(p.readers))
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for i := 0; i < p.dataBlocks; i++ {
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// Setup read triggers for p.dataBlocks number of reads so that it reads in parallel.
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readTriggerCh <- true
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}
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healRequired := int32(0) // Atomic bool flag.
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readerIndex := 0
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var wg sync.WaitGroup
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// if readTrigger is true, it implies next disk.ReadAt() should be tried
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// if readTrigger is false, it implies previous disk.ReadAt() was successful and there is no need
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// to try reading the next disk.
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for readTrigger := range readTriggerCh {
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newBufLK.RLock()
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canDecode := p.canDecode(newBuf)
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newBufLK.RUnlock()
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if canDecode {
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break
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}
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if readerIndex == len(p.readers) {
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break
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}
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if !readTrigger {
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continue
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}
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wg.Add(1)
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go func(i int) {
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defer wg.Done()
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disk := p.readers[i]
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if disk == nil {
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// Since disk is nil, trigger another read.
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readTriggerCh <- true
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return
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}
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
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bufIdx := p.readerToBuf[i]
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if p.buf[bufIdx] == nil {
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// Reading first time on this disk, hence the buffer needs to be allocated.
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// Subsequent reads will re-use this buffer.
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
p.buf[bufIdx] = make([]byte, p.shardSize)
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}
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// For the last shard, the shardsize might be less than previous shard sizes.
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// Hence the following statement ensures that the buffer size is reset to the right size.
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
p.buf[bufIdx] = p.buf[bufIdx][:p.shardSize]
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_, err := disk.ReadAt(p.buf[bufIdx], p.offset)
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if err != nil {
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if _, ok := err.(*errHashMismatch); ok {
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atomic.StoreInt32(&healRequired, 1)
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|
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|
}
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
|
|
|
|
// This will be communicated upstream.
|
|
|
|
p.orgReaders[bufIdx] = nil
|
|
|
|
p.readers[i] = nil
|
|
|
|
// Since ReadAt returned error, trigger another read.
|
|
|
|
readTriggerCh <- true
|
|
|
|
return
|
|
|
|
}
|
|
|
|
newBufLK.Lock()
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
newBuf[bufIdx] = p.buf[bufIdx]
|
|
|
|
newBufLK.Unlock()
|
|
|
|
// Since ReadAt returned success, there is no need to trigger another read.
|
|
|
|
readTriggerCh <- false
|
|
|
|
}(readerIndex)
|
|
|
|
readerIndex++
|
|
|
|
}
|
|
|
|
wg.Wait()
|
|
|
|
|
|
|
|
if p.canDecode(newBuf) {
|
|
|
|
p.offset += p.shardSize
|
|
|
|
if healRequired != 0 {
|
|
|
|
return newBuf, errHealRequired
|
|
|
|
}
|
|
|
|
return newBuf, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil, errErasureReadQuorum
|
|
|
|
}
|
|
|
|
|
|
|
|
type errDecodeHealRequired struct {
|
|
|
|
err error
|
|
|
|
}
|
|
|
|
|
|
|
|
func (err *errDecodeHealRequired) Error() string {
|
|
|
|
return err.err.Error()
|
|
|
|
}
|
|
|
|
|
|
|
|
func (err *errDecodeHealRequired) Unwrap() error {
|
|
|
|
return err.err
|
|
|
|
}
|
|
|
|
|
|
|
|
// Decode reads from readers, reconstructs data if needed and writes the data to the writer.
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
// A set of preferred drives can be supplied. In that case they will be used and the data reconstructed.
|
|
|
|
func (e Erasure) Decode(ctx context.Context, writer io.Writer, readers []io.ReaderAt, offset, length, totalLength int64, prefer []bool) error {
|
|
|
|
healRequired, err := e.decode(ctx, writer, readers, offset, length, totalLength, prefer)
|
|
|
|
if healRequired {
|
|
|
|
return &errDecodeHealRequired{err}
|
|
|
|
}
|
|
|
|
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
// Decode reads from readers, reconstructs data if needed and writes the data to the writer.
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
func (e Erasure) decode(ctx context.Context, writer io.Writer, readers []io.ReaderAt, offset, length, totalLength int64, prefer []bool) (bool, error) {
|
|
|
|
if offset < 0 || length < 0 {
|
|
|
|
logger.LogIf(ctx, errInvalidArgument)
|
|
|
|
return false, errInvalidArgument
|
|
|
|
}
|
|
|
|
if offset+length > totalLength {
|
|
|
|
logger.LogIf(ctx, errInvalidArgument)
|
|
|
|
return false, errInvalidArgument
|
|
|
|
}
|
|
|
|
if length == 0 {
|
|
|
|
return false, nil
|
|
|
|
}
|
|
|
|
|
|
|
|
reader := newParallelReader(readers, e, offset, totalLength)
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
if len(prefer) == len(readers) {
|
|
|
|
reader.preferReaders(prefer)
|
|
|
|
}
|
|
|
|
|
|
|
|
startBlock := offset / e.blockSize
|
|
|
|
endBlock := (offset + length) / e.blockSize
|
|
|
|
|
|
|
|
var healRequired bool
|
|
|
|
var bytesWritten int64
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
var bufs [][]byte
|
|
|
|
for block := startBlock; block <= endBlock; block++ {
|
|
|
|
var blockOffset, blockLength int64
|
|
|
|
switch {
|
|
|
|
case startBlock == endBlock:
|
|
|
|
blockOffset = offset % e.blockSize
|
|
|
|
blockLength = length
|
|
|
|
case block == startBlock:
|
|
|
|
blockOffset = offset % e.blockSize
|
|
|
|
blockLength = e.blockSize - blockOffset
|
|
|
|
case block == endBlock:
|
|
|
|
blockOffset = 0
|
|
|
|
blockLength = (offset + length) % e.blockSize
|
|
|
|
default:
|
|
|
|
blockOffset = 0
|
|
|
|
blockLength = e.blockSize
|
|
|
|
}
|
|
|
|
if blockLength == 0 {
|
|
|
|
break
|
|
|
|
}
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
var err error
|
|
|
|
bufs, err = reader.Read(bufs)
|
|
|
|
if err != nil {
|
|
|
|
if errors.Is(err, errHealRequired) {
|
Prefer local disks when fetching data blocks (#9563)
If the requested server is part of the set this will always read
from the local disk, even if the disk contains a parity shard.
In default setup there is a 50% chance that at least
one shard that otherwise would have been fetched remotely
will be read locally instead.
It basically trades RPC call overhead for reed-solomon.
On distributed localhost this seems to be fairly break-even,
with a very small gain in throughput and latency.
However on networked servers this should be a bigger
1MB objects, before:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 76257:
* Avg: 25ms 50%: 24ms 90%: 32ms 99%: 42ms Fastest: 7ms Slowest: 67ms
* First Byte: Average: 23ms, Median: 22ms, Best: 5ms, Worst: 65ms
Throughput:
* Average: 1213.68 MiB/s, 1272.63 obj/s (59.948s, starting 14:45:44 CEST)
```
After:
```
Operation: GET. Concurrency: 32. Hosts: 4.
Requests considered: 78845:
* Avg: 24ms 50%: 24ms 90%: 31ms 99%: 39ms Fastest: 8ms Slowest: 62ms
* First Byte: Average: 22ms, Median: 21ms, Best: 6ms, Worst: 57ms
Throughput:
* Average: 1255.11 MiB/s, 1316.08 obj/s (59.938s, starting 14:43:58 CEST)
```
Bonus fix: Only ask for heal once on an object.
5 years ago
|
|
|
// errHealRequired is only returned if there are be enough data for reconstruction.
|
|
|
|
healRequired = true
|
|
|
|
} else {
|
|
|
|
return healRequired, err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if err = e.DecodeDataBlocks(bufs); err != nil {
|
|
|
|
logger.LogIf(ctx, err)
|
|
|
|
return healRequired, err
|
|
|
|
}
|
|
|
|
n, err := writeDataBlocks(ctx, writer, bufs, e.dataBlocks, blockOffset, blockLength)
|
|
|
|
if err != nil {
|
|
|
|
return healRequired, err
|
|
|
|
}
|
|
|
|
bytesWritten += n
|
|
|
|
}
|
|
|
|
if bytesWritten != length {
|
|
|
|
logger.LogIf(ctx, errLessData)
|
|
|
|
return healRequired, errLessData
|
|
|
|
}
|
|
|
|
|
|
|
|
return healRequired, nil
|
|
|
|
}
|