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minio/cmd/lockinfo-handlers.go

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/*
* Minio Cloud Storage, (C) 2016 Minio, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package cmd
import "time"
// SystemLockState - Structure to fill the lock state of entire object storage.
// That is the total locks held, total calls blocked on locks and state of all the locks for the entire system.
type SystemLockState struct {
TotalLocks int64 `json:"totalLocks"`
// Count of operations which are blocked waiting for the lock to
// be released.
TotalBlockedLocks int64 `json:"totalBlockedLocks"`
// Count of operations which has successfully acquired the lock but
// hasn't unlocked yet( operation in progress).
TotalAcquiredLocks int64 `json:"totalAcquiredLocks"`
LocksInfoPerObject []VolumeLockInfo `json:"locksInfoPerObject"`
}
// VolumeLockInfo - Structure to contain the lock state info for volume, path pair.
type VolumeLockInfo struct {
Bucket string `json:"bucket"`
Object string `json:"object"`
// All locks blocked + running for given <volume,path> pair.
LocksOnObject int64 `json:"locksOnObject"`
// Count of operations which has successfully acquired the lock
// but hasn't unlocked yet( operation in progress).
LocksAcquiredOnObject int64 `json:"locksAcquiredOnObject"`
// Count of operations which are blocked waiting for the lock
// to be released.
TotalBlockedLocks int64 `json:"locksBlockedOnObject"`
// State information containing state of the locks for all operations
// on given <volume,path> pair.
LockDetailsOnObject []OpsLockState `json:"lockDetailsOnObject"`
}
// OpsLockState - structure to fill in state information of the lock.
// structure to fill in status information for each operation with given operation ID.
type OpsLockState struct {
OperationID string `json:"opsID"` // String containing operation ID.
LockSource string `json:"lockSource"` // Operation type (GetObject, PutObject...)
LockType lockType `json:"lockType"` // Lock type (RLock, WLock)
Status statusType `json:"status"` // Status can be Running/Ready/Blocked.
Since time.Time `json:"statusSince"` // Time when the lock was initially held.
Duration time.Duration `json:"statusDuration"` // Duration since the lock was held.
}
// Read entire state of the locks in the system and return.
func getSystemLockState() (SystemLockState, error) {
globalNSMutex.lockMapMutex.Lock()
defer globalNSMutex.lockMapMutex.Unlock()
lockState := SystemLockState{}
lockState.TotalBlockedLocks = globalNSMutex.blockedCounter
lockState.TotalLocks = globalNSMutex.globalLockCounter
lockState.TotalAcquiredLocks = globalNSMutex.runningLockCounter
for param, debugLock := range globalNSMutex.debugLockMap {
volLockInfo := VolumeLockInfo{}
volLockInfo.Bucket = param.volume
volLockInfo.Object = param.path
volLockInfo.LocksOnObject = debugLock.ref
volLockInfo.TotalBlockedLocks = debugLock.blocked
volLockInfo.LocksAcquiredOnObject = debugLock.running
for opsID, lockInfo := range debugLock.lockInfo {
volLockInfo.LockDetailsOnObject = append(volLockInfo.LockDetailsOnObject, OpsLockState{
OperationID: opsID,
LockSource: lockInfo.lockSource,
LockType: lockInfo.lType,
Status: lockInfo.status,
Since: lockInfo.since,
Duration: time.Now().UTC().Sub(lockInfo.since),
})
}
lockState.LocksInfoPerObject = append(lockState.LocksInfoPerObject, volLockInfo)
}
return lockState, nil
}