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210 lines
5.1 KiB
210 lines
5.1 KiB
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This code is imported from "golang.org/x/tools/internal/fastwalk",
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// only fastwalk.go is imported since we already implement readDir()
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// with some little tweaks.
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package cmd
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import (
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"errors"
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"os"
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"path/filepath"
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"strings"
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"sync"
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)
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var errSkipFile = errors.New("fastwalk: skip this file")
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// Walk is a faster implementation of filepath.Walk.
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//
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// filepath.Walk's design necessarily calls os.Lstat on each file,
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// even if the caller needs less info.
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// Many tools need only the type of each file.
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// On some platforms, this information is provided directly by the readdir
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// system call, avoiding the need to stat each file individually.
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// fastwalk_unix.go contains a fork of the syscall routines.
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//
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// See golang.org/issue/16399
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//
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// Walk walks the file tree rooted at root, calling walkFn for
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// each file or directory in the tree, including root.
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//
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// If fastWalk returns filepath.SkipDir, the directory is skipped.
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//
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// Unlike filepath.Walk:
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// * file stat calls must be done by the user.
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// The only provided metadata is the file type, which does not include
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// any permission bits.
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// * multiple goroutines stat the filesystem concurrently. The provided
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// walkFn must be safe for concurrent use.
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// * fastWalk can follow symlinks if walkFn returns the TraverseLink
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// sentinel error. It is the walkFn's responsibility to prevent
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// fastWalk from going into symlink cycles.
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func fastWalk(root string, nworkers int, doneCh <-chan struct{}, walkFn func(path string, typ os.FileMode) error) error {
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// Make sure to wait for all workers to finish, otherwise
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// walkFn could still be called after returning. This Wait call
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// runs after close(e.donec) below.
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var wg sync.WaitGroup
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defer wg.Wait()
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w := &walker{
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fn: walkFn,
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enqueuec: make(chan walkItem, nworkers), // buffered for performance
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workc: make(chan walkItem, nworkers), // buffered for performance
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donec: make(chan struct{}),
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// buffered for correctness & not leaking goroutines:
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resc: make(chan error, nworkers),
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}
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defer close(w.donec)
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for i := 0; i < nworkers; i++ {
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wg.Add(1)
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go w.doWork(&wg)
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}
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todo := []walkItem{{dir: root}}
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out := 0
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for {
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workc := w.workc
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var workItem walkItem
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if len(todo) == 0 {
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workc = nil
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} else {
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workItem = todo[len(todo)-1]
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}
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select {
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case <-doneCh:
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return nil
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case workc <- workItem:
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todo = todo[:len(todo)-1]
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out++
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case it := <-w.enqueuec:
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todo = append(todo, it)
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case err := <-w.resc:
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out--
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if err != nil {
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return err
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}
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if out == 0 && len(todo) == 0 {
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// It's safe to quit here, as long as the buffered
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// enqueue channel isn't also readable, which might
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// happen if the worker sends both another unit of
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// work and its result before the other select was
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// scheduled and both w.resc and w.enqueuec were
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// readable.
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select {
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case it := <-w.enqueuec:
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todo = append(todo, it)
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default:
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return nil
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}
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}
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}
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}
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}
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// doWork reads directories as instructed (via workc) and runs the
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// user's callback function.
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func (w *walker) doWork(wg *sync.WaitGroup) {
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defer wg.Done()
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for {
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select {
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case <-w.donec:
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return
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case it := <-w.workc:
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select {
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case <-w.donec:
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return
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case w.resc <- w.walk(it.dir, !it.callbackDone):
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}
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}
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}
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}
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type walker struct {
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fn func(path string, typ os.FileMode) error
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donec chan struct{} // closed on fastWalk's return
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workc chan walkItem // to workers
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enqueuec chan walkItem // from workers
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resc chan error // from workers
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}
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type walkItem struct {
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dir string
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callbackDone bool // callback already called; don't do it again
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}
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func (w *walker) enqueue(it walkItem) {
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select {
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case w.enqueuec <- it:
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case <-w.donec:
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}
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}
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var stringsBuilderPool = sync.Pool{
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New: func() interface{} {
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return &strings.Builder{}
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},
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}
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func (w *walker) onDirEnt(dirName, baseName string, typ os.FileMode) error {
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builder := stringsBuilderPool.Get().(*strings.Builder)
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defer func() {
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builder.Reset()
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stringsBuilderPool.Put(builder)
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}()
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builder.WriteString(dirName)
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if !strings.HasSuffix(dirName, SlashSeparator) {
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builder.WriteString(SlashSeparator)
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}
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builder.WriteString(baseName)
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if typ == os.ModeDir {
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w.enqueue(walkItem{dir: builder.String()})
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return nil
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}
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err := w.fn(builder.String(), typ)
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if err == filepath.SkipDir || err == errSkipFile {
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return nil
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}
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return err
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}
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func readDirFn(dirName string, fn func(dirName, entName string, typ os.FileMode) error) error {
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fis, err := readDir(dirName)
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if err != nil {
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return err
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}
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for _, fi := range fis {
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var mode os.FileMode
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if strings.HasSuffix(fi, SlashSeparator) {
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mode |= os.ModeDir
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}
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if err = fn(dirName, fi, mode); err != nil {
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return err
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}
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}
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return nil
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}
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func (w *walker) walk(root string, runUserCallback bool) error {
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if runUserCallback {
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err := w.fn(root, os.ModeDir)
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if err == filepath.SkipDir || err == errSkipFile {
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return nil
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}
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if err != nil {
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return err
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}
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}
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return readDirFn(root, w.onDirEnt)
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}
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