/* * Minio Cloud Storage, (C) 2016 Minio, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package cmd import "time" // SystemLockState - Structure to fill the lock state of entire object storage. // That is the total locks held, total calls blocked on locks and state of all the locks for the entire system. type SystemLockState struct { TotalLocks int64 `json:"totalLocks"` // Count of operations which are blocked waiting for the lock to // be released. TotalBlockedLocks int64 `json:"totalBlockedLocks"` // Count of operations which has successfully acquired the lock but // hasn't unlocked yet( operation in progress). TotalAcquiredLocks int64 `json:"totalAcquiredLocks"` LocksInfoPerObject []VolumeLockInfo `json:"locksInfoPerObject"` } // VolumeLockInfo - Structure to contain the lock state info for volume, path pair. type VolumeLockInfo struct { Bucket string `json:"bucket"` Object string `json:"object"` // All locks blocked + running for given pair. LocksOnObject int64 `json:"locksOnObject"` // Count of operations which has successfully acquired the lock // but hasn't unlocked yet( operation in progress). LocksAcquiredOnObject int64 `json:"locksAcquiredOnObject"` // Count of operations which are blocked waiting for the lock // to be released. TotalBlockedLocks int64 `json:"locksBlockedOnObject"` // State information containing state of the locks for all operations // on given pair. LockDetailsOnObject []OpsLockState `json:"lockDetailsOnObject"` } // OpsLockState - structure to fill in state information of the lock. // structure to fill in status information for each operation with given operation ID. type OpsLockState struct { OperationID string `json:"opsID"` // String containing operation ID. LockSource string `json:"lockSource"` // Operation type (GetObject, PutObject...) LockType lockType `json:"lockType"` // Lock type (RLock, WLock) Status statusType `json:"status"` // Status can be Running/Ready/Blocked. Since time.Time `json:"statusSince"` // Time when the lock was initially held. Duration time.Duration `json:"statusDuration"` // Duration since the lock was held. } // Read entire state of the locks in the system and return. func getSystemLockState() (SystemLockState, error) { globalNSMutex.lockMapMutex.Lock() defer globalNSMutex.lockMapMutex.Unlock() lockState := SystemLockState{} lockState.TotalBlockedLocks = globalNSMutex.blockedCounter lockState.TotalLocks = globalNSMutex.globalLockCounter lockState.TotalAcquiredLocks = globalNSMutex.runningLockCounter for param, debugLock := range globalNSMutex.debugLockMap { volLockInfo := VolumeLockInfo{} volLockInfo.Bucket = param.volume volLockInfo.Object = param.path volLockInfo.LocksOnObject = debugLock.ref volLockInfo.TotalBlockedLocks = debugLock.blocked volLockInfo.LocksAcquiredOnObject = debugLock.running for opsID, lockInfo := range debugLock.lockInfo { volLockInfo.LockDetailsOnObject = append(volLockInfo.LockDetailsOnObject, OpsLockState{ OperationID: opsID, LockSource: lockInfo.lockSource, LockType: lockInfo.lType, Status: lockInfo.status, Since: lockInfo.since, Duration: time.Now().UTC().Sub(lockInfo.since), }) } lockState.LocksInfoPerObject = append(lockState.LocksInfoPerObject, volLockInfo) } return lockState, nil }