* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.
This patch uses a technique where in a retryable storage
before object layer initialization has a higher delay
and waits for longer period upto 4 times with time unit
of seconds.
And uses another set of configuration after the disks
have been formatted, i.e use a lower retry backoff rate
and retrying only once per 5 millisecond.
Network IO error count is reduced to a lower value i.e 256
before we reject the disk completely. This is done so that
combination of retry logic and total error count roughly
come to around 2.5secs which is when we basically take the
disk offline completely.
NOTE: This patch doesn't fix the issue of what if the disk
is completely dead and comes back again after the initialization.
Such a mutating state requires a change in our startup sequence
which will be done subsequently. This is an interim fix to alleviate
users from these issues.
Attempt a reconnect also if disk not found.
This is needed since any network operation error
is converted to disk not found but we also need
to make sure if disk is really not available.
Additionally we also need to retry more than
once because the server might be in startup
sequence which would render other servers to
wrongly think that the server is offline.
This change brings in changes at multiple places
- Reuse buffers at almost all locations ranging
from rpc, fs, xl, checksum etc.
- Change caching behavior to disable itself
under low memory conditions i.e < 8GB of RAM.
- Only objects cached are of size 1/10th the size
of the cache for example if 4GB is the cache size
the maximum object size which will be cached
is going to be 400MB. This change is an
optimization to cache more objects rather
than few larger objects.
- If object cache is enabled default GC
percent has been reduced to 20% in lieu
with newly found behavior of GC. If the cache
utilization reaches 75% of the maximum value
GC percent is reduced to 10% to make GC
more aggressive.
- Do not use *bytes.Buffer* due to its growth
requirements. For every allocation *bytes.Buffer*
allocates an additional buffer for its internal
purposes. This is undesirable for us, so
implemented a new cappedWriter which is capped to a
desired size, beyond this all writes rejected.
Possible fix for #3403.
This is needed to validate if the `format.json` indeed exists
when a fresh node is brought online.
This wrapped implementation also connects to the remote node
by attempting a re-login. Subsequently after a successful
connect `format.json` is validated as well.
Fixes#3207
Ref #3229
After review with @abperiasamy we decided to remove all the unnecessary options
- MINIO_BROWSER (Implemented as a security feature but now deemed obsolete
since even if blocking access to MINIO_BROWSER, s3 API port is open)
- MINIO_CACHE_EXPIRY (Defaults to 72h)
- MINIO_MAXCONN (No one used this option and we don't test this)
- MINIO_ENABLE_FSMETA (Enable FSMETA all the time)
Remove --ignore-disks option - this option was implemented when XL layer
would initialize the backend disks and heal them automatically to disallow
XL accidentally using the root partition itself this option was introduced.
This behavior has been changed XL no longer automatically initializes
`format.json` a HEAL is controlled activity, so ignore-disks is not
useful anymore. This change also addresses the problems of our documentation
going forward and keeps things simple. This patch brings in reduction of
options and defaulting them to a valid known inputs. This patch also
serves as a guideline of limiting many ways to do the same thing.
- Adds an interface to update in-memory bucket metadata state called
BucketMetaState - this interface has functions to:
- update bucket notification configuration,
- bucket listener configuration,
- bucket policy configuration, and
- send bucket event
- This interface is implemented by `localBMS` a type for manipulating
local node in-memory bucket metadata, and by `remoteBMS` a type for
manipulating remote node in-memory bucket metadata.
- The remote node interface, makes an RPC call, but the local node
interface does not - it updates in-memory bucket state directly.
- Rename mkPeersFromEndpoints to makeS3Peers and refactored it.
- Use arrayslice instead of map in s3Peers struct
- `s3Peers.SendUpdate` now receives an arrayslice of peer indexes to
send the request to, with a special nil value slice indicating that
all peers should be sent the update.
- `s3Peers.SendUpdate` now returns an arrayslice of errors, representing
errors from peers when sending an update. The array positions
correspond to peer array s3Peers.peers
Improve globalS3Peers:
- Make isDistXL a global `globalIsDistXL` and remove from s3Peers
- Make globalS3Peers an array of (address, bucket-meta-state) pairs.
- Fix code and tests.
- The benchmark initialization function was not taking into account the
instance type (FS/XL), was using XL ObjectLayer even for FS
benchmarks.
- This was leading to incorrect benchmark results for FS related
benchmarks.
- The fix takes into account the instance type (FS/XL) and correctly
returns FS backend for FS benchmarks.
For command line arguments we are currently following
- <node-1>:/path ... <node-n>:/path
This patch changes this to
- http://<node-1>/path ... http://<node-n>/path
* Implements a Peer RPC router that sends info to all Minio servers in the cluster.
* Bucket notifications are propagated to all nodes via this RPC router.
* Bucket listener configuration is persisted to separate object layer
file (`listener.json`) and peer RPCs are used to communicate changes
throughout the cluster.
* When events are generated, RPC calls to send them to other servers
where bucket listeners may be connected is implemented.
* Some bucket notification tests are now disabled as they cannot work in
the new design.
* Minor fix in `funcFromPC` to use `path.Join`
* Refactor streaming signatureV4 w/ state machine
- Used state machine to make transitions between reading chunk header,
chunk data and trailer explicit.
* debug: add print/panic statements to gather more info on CI failure
* Persist lastChunk status between Read() on ChunkReader
... remove panic() which was added as interim aid for debugging.
* Add unit-tests to cover v4 streaming signature
- Add helper function for API handler anonymous request tests.
- Add PutObject Part Anonymous request case using the new helper
function to validate its functionality.
- Clean up PutObjectPart and ListObjectPart API handler tests.
- Add more comments, make the tests more readable.
- Add verification for HTTP response status code.
- Initialize the test using object Layer.
- Move to Go 1.7 sub tests.