This is done by not making the methods of the BucketMetaState interface
as methods (via type nesting) on the type implementing
RPCs (s3PeerAPIHandlers).
- Adds an interface to update in-memory bucket metadata state called
BucketMetaState - this interface has functions to:
- update bucket notification configuration,
- bucket listener configuration,
- bucket policy configuration, and
- send bucket event
- This interface is implemented by `localBMS` a type for manipulating
local node in-memory bucket metadata, and by `remoteBMS` a type for
manipulating remote node in-memory bucket metadata.
- The remote node interface, makes an RPC call, but the local node
interface does not - it updates in-memory bucket state directly.
- Rename mkPeersFromEndpoints to makeS3Peers and refactored it.
- Use arrayslice instead of map in s3Peers struct
- `s3Peers.SendUpdate` now receives an arrayslice of peer indexes to
send the request to, with a special nil value slice indicating that
all peers should be sent the update.
- `s3Peers.SendUpdate` now returns an arrayslice of errors, representing
errors from peers when sending an update. The array positions
correspond to peer array s3Peers.peers
Improve globalS3Peers:
- Make isDistXL a global `globalIsDistXL` and remove from s3Peers
- Make globalS3Peers an array of (address, bucket-meta-state) pairs.
- Fix code and tests.
* Implements a Peer RPC router that sends info to all Minio servers in the cluster.
* Bucket notifications are propagated to all nodes via this RPC router.
* Bucket listener configuration is persisted to separate object layer
file (`listener.json`) and peer RPCs are used to communicate changes
throughout the cluster.
* When events are generated, RPC calls to send them to other servers
where bucket listeners may be connected is implemented.
* Some bucket notification tests are now disabled as they cannot work in
the new design.
* Minor fix in `funcFromPC` to use `path.Join`
This commit makes code cleaner and reduces the repetitions in the code
base. Specifically, it reduces the clutter in setObjectHeaders. It also
merges encodeSuccessResponse and encodeErrorResponse together because
they served no purpose differently. Finally, it adds a simple test for
generateRequestID.
Golang 1.6 is default version for the build now.
Additionally set 'GODEBUG=cgocheck=0' for now, until
we fix the erasure coding package.
Readmore here https://tip.golang.org/doc/go1.6#cgo
- over the course of a project history every maintainer needs to update
its dependency packages, the problem essentially with godep is manipulating
GOPATH - this manipulation leads to static objects created at different locations
which end up conflicting with the overall functionality of golang.
This also leads to broken builds. There is no easier way out of this other than
asking developers to do 'godep restore' all the time. Which perhaps as a practice
doesn't sound like a clean solution. On the other hand 'godep restore' has its own
set of problems.
- govendor is a right tool but a stop gap tool until we wait for golangs official
1.5 version which fixes this vendoring issue once and for all.
- govendor provides consistency in terms of how import paths should be handled unlike
manipulation GOPATH.
This has advantages
- no more compiled objects being referenced in GOPATH and build time GOPATH
manging which leads to conflicts.
- proper import paths referencing the exact package a project is dependent on.
govendor is simple and provides the minimal necessary tooling to achieve this.
For now this is the right solution.
- All test files have been renamed to their respective <package>_test name,
this is done in accordance with
- https://github.com/golang/go/wiki/CodeReviewComments#import-dot
imports are largely used in testing, but to avoid namespace collision
and circular dependencies
- Never use _* in package names other than "_test" change fragment_v1 to expose
fragment just like 'gopkg.in/check.v1'