In a distributed setup that the server should not perform any operation
on the storage layer after it is exported via RPC. e.g, cleaning up of
temporary directories under .minio.sys/tmp may interfere with ongoing
PUT objects being served by the distributed setup.
In a multipart upload scenario disks going down and coming backup
can lead to certain parts missing on the disk/server which was
going down. This is a valid case since these blocks can be
missing and should be healed through heal operation. But we are
not supposed to fail prematurely since we have enough data on
the other disks as well within read-quorum.
This fix relaxes previous assumption, fixes a major corruption
issue reproduced by @vadmeste.
Fixes#2976
Don't close socket while re-initializing notify-listeners, as the rpc
client object is shared between notify-listeners and peer clients.
Also, improves SendRPC() readability by using GetPeerClient().
Fixes a serialisation bug - encoding/gob does not directly support
serializing `map[string]interface{}`, so we serialise to JSON and send a
byte array in the RPC call, and deserialize and update on the receiver.
* Implements a Peer RPC router that sends info to all Minio servers in the cluster.
* Bucket notifications are propagated to all nodes via this RPC router.
* Bucket listener configuration is persisted to separate object layer
file (`listener.json`) and peer RPCs are used to communicate changes
throughout the cluster.
* When events are generated, RPC calls to send them to other servers
where bucket listeners may be connected is implemented.
* Some bucket notification tests are now disabled as they cannot work in
the new design.
* Minor fix in `funcFromPC` to use `path.Join`
* Add test coverage for removeEntry and removeEntryIfExists
* Initial test framework for Lock/Unlock functionality
* Add clarification comments
* Add test coverage code for RLock() and RUnlock()
* Add test coverage for Expired() function
* Have all lock-rpc-server test functions start with the same prefix
* Properly initialize JWT security token
* Refactor streaming signatureV4 w/ state machine
- Used state machine to make transitions between reading chunk header,
chunk data and trailer explicit.
* debug: add print/panic statements to gather more info on CI failure
* Persist lastChunk status between Read() on ChunkReader
... remove panic() which was added as interim aid for debugging.
* Add unit-tests to cover v4 streaming signature