Change distributed locking to allow taking bulk locks
across objects, reduces usually 1000 calls to 1.
Also allows for situations where multiple clients sends
delete requests to objects with following names
```
{1,2,3,4,5}
```
```
{5,4,3,2,1}
```
will block and ensure that we do not fail the request
on each other.
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.
In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.
This PR adds code to appropriately handle versioning issues
that come up quite constantly across our API changes. Currently
we were also routing our requests wrong which sort of made it
harder to write a consistent error handling code to appropriately
reject or honor requests.
This PR potentially fixes issues
- old mc is used against new minio release which is incompatible
returns an appropriate for client action.
- any older servers talking to each other, report appropriate error
- incompatible peer servers should report error and reject the calls
with appropriate error
The problem in current code was we were removing
an entry from a lock lockerMap without considering
the fact that different entry for same resource is
a possibility due the nature of locks that can be
acquired in parallel before we decide if the lock
is considered stale
A sequence of events is as follows
- Lock("resource")
- lockMaintenance(finds a long lived lock in this "resource")
- Owner node rebooted which now retruns Expired() as true for
this "resource"
- Unlock("resource") which succeeded in quorum
- Now by this time application retried and acquired a new
Lock() on the same "resource"
- Now that we have Expired() true from the previous call,
we proceed to purge the entry from the local lockMap()
local lockMap reports a different entry for the expired
UID which results in a spurious log entry.
This PR removes this logging as this situation is an
expected scenario.
In distributed mode, use REST API to acquire and manage locks instead
of RPC.
RPC has been completely removed from MinIO source.
Since we are moving from RPC to REST, we cannot use rolling upgrades as the
nodes that have not yet been upgraded cannot talk to the ones that have
been upgraded.
We expect all minio processes on all nodes to be stopped and then the
upgrade process to be completed.
Also force http1.1 for inter-node communication
Added support for new RPC support using HTTP POST. RPC's
arguments and reply are Gob encoded and sent as HTTP
request/response body.
This patch also removes Go RPC based implementation.
This makes lock RPCs similar to other RPCs where requests to the local
server bypass the network. Requests to the local lock-subsystem may
bypass the network layer and directly access the locking
data-structures.
This incidentally fixes#4451.
Current log prints in this form
```
ERRO[8150] Lock maintenance failed to remove entry for write
lock (should never happen)%!!(MISSING)(EXTRA ....
```
Fix this by using proper formatting directive.
* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.