In case of make bucket, there is a chance of Transfer-Encoding is sent
where Content-Length is missing. This patch fixes the problem by
checking whether Transfer-Encoding: chunked is set along with
Content-Length.
- Web address now uses the port + 1 from the API address port directly.
- Remove ratelimiting, ratelimiting will be achieved if necessary through
iptables.
- Remove json flag, not needed anymore.
- Remove anonymous flag, server will be no more anonymous for play.minio.io
we will use demo credentials.
Currently the server would set 'application/octet-stream' for all
objects, set this value based on the file extension transparently.
This is useful in case of minio browser to facilitate displaying
proper icons for the different mime data types.
To change default region from 'us-east-1' to 'custom'.
Add a region value in your 'config.json'.
"version": "2",
"credentials": {
"accessKeyId": "****************",
"secretAccessKey": "***************",
"region": "my-region"
},
Do not look for Content-Length in headers and try to convert them into
integer representations use ContentLength field from *http.Request*.
If Content-Length is understood to be as '-1' then treat it as an error
condition, since it could be a malformed body to crash the server.
Fixes#1011
All requests must be authenticated to minio server from now on by using keys generated at
``${HOME}/.minio/users.json`` - from ``minio controller`` during its first time run.
Add a new hidden option ``--anonymous`` for running server in unauthenticated mode.
This change brings a new SignatureHandler where Presigned.
Requests without Payload are handled very early before even
going through the call.
This change simplifies Donut codebase to not have signature related
logic for all API's.
Simplification is still needed for Payload based signature eg. PUT/POST calls
, which are still part of the donut codebase, which will be done subsequently
after donut re-write.
- over the course of a project history every maintainer needs to update
its dependency packages, the problem essentially with godep is manipulating
GOPATH - this manipulation leads to static objects created at different locations
which end up conflicting with the overall functionality of golang.
This also leads to broken builds. There is no easier way out of this other than
asking developers to do 'godep restore' all the time. Which perhaps as a practice
doesn't sound like a clean solution. On the other hand 'godep restore' has its own
set of problems.
- govendor is a right tool but a stop gap tool until we wait for golangs official
1.5 version which fixes this vendoring issue once and for all.
- govendor provides consistency in terms of how import paths should be handled unlike
manipulation GOPATH.
This has advantages
- no more compiled objects being referenced in GOPATH and build time GOPATH
manging which leads to conflicts.
- proper import paths referencing the exact package a project is dependent on.
govendor is simple and provides the minimal necessary tooling to achieve this.
For now this is the right solution.