In FS mode under Windows, removing an object will not automatically.
remove parent empty prefixes.
The reason is that path.Dir() was used, however filepath.Dir() is
more appropriate since filepath is physical (meaning it operates
on OS filesystem paths)
This is not caught because failure for Windows CI is not caught.
fs-v1 in server mode only checks to see if the path exist, so that it
returns ready before it is indeed ready.
This change adds a check to ensure that the global object api is
available too before reporting ready.
Fixes#9283
It is some times common and convenient to use
just local IPs for testing purposes, 127.0.0.x
are special IPs regardless of being available on
an interface they can be bound to on all operating
systems.
Allow this behavior to work for minio server
fixes#9274
also, bring in an additional policy to ensure that
force delete bucket is only allowed with the right
policy for the user, just DeleteBucketAction
policy action is not enough.
This PR also tries to simplify the approach taken in
object-locking implementation by preferential treatment
given towards full validation.
This in-turn has fixed couple of bugs related to
how policy should have been honored when ByPassGovernance
is provided.
Simplifies code a bit, but also duplicates code intentionally
for clarity due to complex nature of object locking
implementation.
Too many deployments come up with an odd number
of hosts or drives, to facilitate even distribution
among those setups allow for odd and prime numbers
based packs.
- B2 does actually return an MD5 hash for newly uploaded objects
so we can use it to provide better compatibility with S3 client
libraries that assume the ETag is the MD5 hash such as boto.
- depends on change in blazer library.
- new behaviour is only enabled if MinIO's --compat mode is active.
- behaviour for multipart uploads is unchanged (works fine as is).
- Implement a graph algorithm to test network bandwidth from every
node to every other node
- Saturate any network bandwidth adaptively, accounting for slow
and fast network capacity
- Implement parallel drive OBD tests
- Implement a paging mechanism for OBD test to provide periodic updates to client
- Implement Sys, Process, Host, Mem OBD Infos
- total number of S3 API calls per server
- maximum wait duration for any S3 API call
This implementation is primarily meant for situations
where HDDs are not capable enough to handle the incoming
workload and there is no way to throttle the client.
This feature allows MinIO server to throttle itself
such that we do not overwhelm the HDDs.
- acquire since leader lock for all background operations
- healing, crawling and applying lifecycle policies.
- simplify lifecyle to avoid network calls, which was a
bug in implementation - we should hold a leader and
do everything from there, we have access to entire
name space.
- make listing, walking not interfere by slowing itself
down like the crawler.
- effectively use global context everywhere to ensure
proper shutdown, in cache, lifecycle, healing
- don't read `format.json` for prometheus metrics in
StorageInfo() call.
- Add conservative timeouts upto 3 minutes
for internode communication
- Add aggressive timeouts of 30 seconds
for gateway communication
Fixes#9105Fixes#8732Fixes#8881Fixes#8376Fixes#9028
This is to improve responsiveness for all
admin API operations and allowing callers
to cancel any on-going admin operations,
if they happen to be waiting too long.
canonicalize the ENVs such that we can bring these ENVs
as part of the config values, as a subsequent change.
- fix location of per bucket usage to `.minio.sys/buckets/<bucket_name>/usage-cache.bin`
- fix location of the overall usage in `json` at `.minio.sys/buckets/.usage.json`
(avoid conflicts with a bucket named `usage.json` )
- fix location of the overall usage in `msgp` at `.minio.sys/buckets/.usage.bin`
(avoid conflicts with a bucket named `usage.bin`