only newly replaced drives get the new `format.json`,
this avoids disks reloading their in-memory reference
format, ensures that drives are online without
reloading the in-memory reference format.
keeping reference format in-tact means UUIDs
never change once they are formatted.
lockers currently might leave stale lockers,
in unknown ways waiting for downed lockers.
locker check interval is high enough to safely
cleanup stale locks.
reference format should be source of truth
for inconsistent drives which reconnect,
add them back to their original position
remove automatic fix for existing offline
disk uuids
Bonus fixes
- logging improvements to ensure that we don't use
`go logger.LogIf` to avoid runtime.Caller missing
the function name. log where necessary.
- remove unused code at erasure sets
Test TestDialContextWithDNSCacheRand was failing sometimes because it depends
on a random selection of addresses when testing random DNS resolution from cache.
Lower addr selection exception to 10%
Allow requests to come in for users as soon as object
layer and config are initialized, this allows users
to be authenticated sooner and would succeed automatically
on servers which are yet to fully initialize.
Go stdlib resolver doesn't support caching DNS
resolutions, since we compile with CGO disabled
we are more probe to DNS flooding for all network
calls to resolve for DNS from the DNS server.
Under various containerized environments such as
VMWare this becomes a problem because there are
no DNS caches available and we may end up overloading
the kube-dns resolver under concurrent I/O.
To circumvent this issue implement a DNSCache resolver
which resolves DNS and caches them for around 10secs
with every 3sec invalidation attempted.
connect disks pre-emptively upon startup, to ensure we have
enough disks are connected at startup rather than wait
for them.
we need to do this to avoid long wait times for server to
be online when we have servers come up in rolling upgrade
fashion
Only use dynamic delays for the crawler. Even though the max wait was 1 second the number
of waits could severely impact crawler speed.
Instead of relying on a global metric, we use the stateless local delays to keep the crawler
running at a speed more adjusted to current conditions.
The only case we keep it is before bitrot checks when enabled.
This PR fixes a hang which occurs quite commonly at higher concurrency
by allowing following changes
- allowing lower connections in time_wait allows faster socket open's
- lower idle connection timeout to ensure that we let kernel
reclaim the time_wait connections quickly
- increase somaxconn to 4096 instead of 2048 to allow larger tcp
syn backlogs.
fixes#10413
This change tracks bandwidth for a bucket and object
- [x] Add Admin API
- [x] Add Peer API
- [x] Add BW throttling
- [x] Admin APIs to set replication limit
- [x] Admin APIs for fetch bandwidth
In almost all scenarios MinIO now is
mostly ready for all sub-systems
independently, safe-mode is not useful
anymore and do not serve its original
intended purpose.
allow server to be fully functional
even with config partially configured,
this is to cater for availability of actual
I/O v/s manually fixing the server.
In k8s like environments it will never make
sense to take pod into safe-mode state,
because there is no real access to perform
any remote operation on them.
- select lockers which are non-local and online to have
affinity towards remote servers for lock contention
- optimize lock retry interval to avoid sending too many
messages during lock contention, reduces average CPU
usage as well
- if bucket is not set, when deleteObject fails make sure
setPutObjHeaders() honors lifecycle only if bucket name
is set.
- fix top locks to list out always the oldest lockers always,
avoid getting bogged down into map's unordered nature.
This is to allow remote targets to be generalized
for replication/ILM transition
Also adding a field in BucketTarget to identify
a remote target with a label.
This commit fixes a misuse of the `http.ResponseWriter.WriteHeader`.
A caller should **either** call `WriteHeader` exactly once **or**
write to the response writer and causing an implicit 200 OK.
Writing the response headers more than once causes a `http: superfluous
response.WriteHeader call` log message. This commit fixes this
by preventing a 2nd `WriteHeader` call being forwarded to the underlying
`ResponseWriter`.
Updates #10587