Too many deployments come up with an odd number
of hosts or drives, to facilitate even distribution
among those setups allow for odd and prime numbers
based packs.
Currently the code assumed some orthogonal requirements
which led situations where when we have a setup where
we have let's say for example 168 drives, the final
set_drive_count chosen was 14. Indeed 168 drives are
divisible by 12 but this wasn't allowed due to an
unexpected requirement to have 12 to be a perfect modulo
of 14 which is not possible. This assumption was incorrect.
This PR fixes this old assumption properly, also adds
few tests and some negative tests as well. Improvements
are seen in error messages as well.
Allow server to start if one of the local nodes in docker/kubernetes setup is successfully resolved
- The rule is that we need atleast one local node to work. We dont need to resolve the
rest at that point.
- In a non-orchestrational setup, we fail if we do not have atleast one local node up
and running.
- In an orchestrational setup (docker-swarm and kubernetes), We retry with a sleep of 5
seconds until any one local node shows up.
Fixes#6995
This PR implements an object layer which
combines input erasure sets of XL layers
into a unified namespace.
This object layer extends the existing
erasure coded implementation, it is assumed
in this design that providing > 16 disks is
a static configuration as well i.e if you started
the setup with 32 disks with 4 sets 8 disks per
pack then you would need to provide 4 sets always.
Some design details and restrictions:
- Objects are distributed using consistent ordering
to a unique erasure coded layer.
- Each pack has its own dsync so locks are synchronized
properly at pack (erasure layer).
- Each pack still has a maximum of 16 disks
requirement, you can start with multiple
such sets statically.
- Static sets set of disks and cannot be
changed, there is no elastic expansion allowed.
- Static sets set of disks and cannot be
changed, there is no elastic removal allowed.
- ListObjects() across sets can be noticeably
slower since List happens on all servers,
and is merged at this sets layer.
Fixes#5465Fixes#5464Fixes#5461Fixes#5460Fixes#5459Fixes#5458Fixes#5460Fixes#5488Fixes#5489Fixes#5497Fixes#5496