Context timeout might race on each other when timeouts are lower
i.e when two lock attempts happened very quickly on the same resource
and the servers were yet trying to establish quorum.
This situation can lead to locks held which wouldn't be unlocked
and subsequent lock attempts would fail.
This would require a complete server restart. A potential of this
issue happening is when server is booting up and we are trying
to hold a 'transaction.lock' in quick bursts of timeout.
Without instantiating a new rest client we can
have a recursive error which can lead to
healthcheck returning always offline, this can
prematurely take the servers offline.
- Add changes to ensure remote disks are not
incorrectly taken online if their order has
changed or are incorrect disks.
- Bring changes to peer to detect disconnection
with separate Health handler, to avoid a
rather expensive call GetLocakDiskIDs()
- Follow up on the same changes for Lockers
as well
At a customer setup with lots of concurrent calls
it can be observed that in newRetryTimer there
were lots of tiny alloations which are not
relinquished upon retries, in this codepath
we were only interested in re-using the timer
and use it wisely for each locker.
```
(pprof) top
Showing nodes accounting for 8.68TB, 97.02% of 8.95TB total
Dropped 1198 nodes (cum <= 0.04TB)
Showing top 10 nodes out of 79
flat flat% sum% cum cum%
5.95TB 66.50% 66.50% 5.95TB 66.50% time.NewTimer
1.16TB 13.02% 79.51% 1.16TB 13.02% github.com/ncw/directio.AlignedBlock
0.67TB 7.53% 87.04% 0.70TB 7.78% github.com/minio/minio/cmd.xlObjects.putObject
0.21TB 2.36% 89.40% 0.21TB 2.36% github.com/minio/minio/cmd.(*posix).Walk
0.19TB 2.08% 91.49% 0.27TB 2.99% os.statNolog
0.14TB 1.59% 93.08% 0.14TB 1.60% os.(*File).readdirnames
0.10TB 1.09% 94.17% 0.11TB 1.25% github.com/minio/minio/cmd.readDirN
0.10TB 1.07% 95.23% 0.10TB 1.07% syscall.ByteSliceFromString
0.09TB 1.03% 96.27% 0.09TB 1.03% strings.(*Builder).grow
0.07TB 0.75% 97.02% 0.07TB 0.75% path.(*lazybuf).append
```
Change distributed locking to allow taking bulk locks
across objects, reduces usually 1000 calls to 1.
Also allows for situations where multiple clients sends
delete requests to objects with following names
```
{1,2,3,4,5}
```
```
{5,4,3,2,1}
```
will block and ensure that we do not fail the request
on each other.
Use reference format to initialize lockers
during startup, also handle `nil` for NetLocker
in dsync and remove *errorLocker* implementation
Add further tuning parameters such as
- DialTimeout is now 15 seconds from 30 seconds
- KeepAliveTimeout is not 20 seconds, 5 seconds
more than default 15 seconds
- ResponseHeaderTimeout to 10 seconds
- ExpectContinueTimeout is reduced to 3 seconds
- DualStack is enabled by default remove setting
it to `true`
- Reduce IdleConnTimeout to 30 seconds from
1 minute to avoid idleConn build up
Fixes#8773
This PR implements locking from a global entity into
a more localized set level entity, allowing for locks
to be held only on the resources which are writing
to a collection of disks rather than a global level.
In this process this PR also removes the top-level
limit of 32 nodes to an unlimited number of nodes. This
is a precursor change before bring in bucket expansion.
In distributed mode, use REST API to acquire and manage locks instead
of RPC.
RPC has been completely removed from MinIO source.
Since we are moving from RPC to REST, we cannot use rolling upgrades as the
nodes that have not yet been upgraded cannot talk to the ones that have
been upgraded.
We expect all minio processes on all nodes to be stopped and then the
upgrade process to be completed.
Also force http1.1 for inter-node communication