Current implementation requires server pools to have
same erasure stripe sizes, to facilitate same SLA
and expectations.
This PR allows server pools to be variadic, i.e they
do not have to be same erasure stripe sizes - instead
they should have SLA for parity ratio.
If the parity ratio cannot be guaranteed by the new
server pool, the deployment is rejected i.e server
pool expansion is not allowed.
with missing nextMarker with delimiter based listing,
top level prefixes beyond 4500 or max-keys value
wouldn't be sent back for client to ask for the next
batch.
reproduced at a customer deployment, create prefixes
as shown below
```
for year in $(seq 2017 2020)
do
for month in {01..12}
do for day in {01..31}
do
mc -q cp file myminio/testbucket/dir/day_id=$year-$month-$day/;
done
done
done
```
Then perform
```
aws s3api --profile minio --endpoint-url http://localhost:9000 list-objects \
--bucket testbucket --prefix dir/ --delimiter / --max-keys 1000
```
You shall see missing NextMarker, this would disallow listing beyond max-keys
requested and also disallow beyond 4500 (maxKeyObjectList) prefixes being listed
because client wouldn't know the NextMarker available.
This PR addresses this situation properly by making the implementation
more spec compatible. i.e NextMarker in-fact can be either an object, a prefix
with delimiter depending on the input operation.
This issue was introduced after the list caching changes and has been present
for a while.
crawler should only ListBuckets once not for each serverPool,
buckets are same across all pools, across sets and ListBuckets
always returns an unified view, once list buckets returns
sort it by create time to scan the latest buckets earlier
with the assumption that latest buckets would have lesser
content than older buckets allowing them to be scanned faster
and also to be able to provide more closer to latest view.
With new refactor of bucket healing, healing bucket happens
automatically including its metadata, there is no need to
redundant heal buckets also in ListBucketsHeal remove
it.
optimization mainly to avoid listing the entire
`.minio.sys/buckets/.minio.sys` directory, this
can get really huge and comes in the way of startup
routines, contents inside `.minio.sys/buckets/.minio.sys`
are rather transient and not necessary to be healed.
Add shortcut for `APN/1.0 Veeam/1.0 Backup/10.0`
It requests unique blocks with a specific prefix. We skip
scanning the parent directory for more objects matching the prefix.
Bonus fixes, remove package retry it is harder to get it
right, also manage context remove it such that we don't have
to rely on it anymore instead use a simple Jitter retry.
Bonus fixes, we do not need reload format anymore
as the replaced drive is healed locally we only need
to ensure that drive heal reloads the drive properly.
We preserve the UUID of the original order, this means
that the replacement in `format.json` doesn't mean that
the drive needs to be reloaded into memory anymore.
fixes#10791
Design: https://gist.github.com/klauspost/025c09b48ed4a1293c917cecfabdf21c
Gist of improvements:
* Cross-server caching and listing will use the same data across servers and requests.
* Lists can be arbitrarily resumed at a constant speed.
* Metadata for all files scanned is stored for streaming retrieval.
* The existing bloom filters controlled by the crawler is used for validating caches.
* Concurrent requests for the same data (or parts of it) will not spawn additional walkers.
* Listing a subdirectory of an existing recursive cache will use the cache.
* All listing operations are fully streamable so the number of objects in a bucket no
longer dictates the amount of memory.
* Listings can be handled by any server within the cluster.
* Caches are cleaned up when out of date or superseded by a more recent one.
Bonus fixes
- logging improvements to ensure that we don't use
`go logger.LogIf` to avoid runtime.Caller missing
the function name. log where necessary.
- remove unused code at erasure sets
connect disks pre-emptively upon startup, to ensure we have
enough disks are connected at startup rather than wait
for them.
we need to do this to avoid long wait times for server to
be online when we have servers come up in rolling upgrade
fashion
This PR fixes a hang which occurs quite commonly at higher concurrency
by allowing following changes
- allowing lower connections in time_wait allows faster socket open's
- lower idle connection timeout to ensure that we let kernel
reclaim the time_wait connections quickly
- increase somaxconn to 4096 instead of 2048 to allow larger tcp
syn backlogs.
fixes#10413
- select lockers which are non-local and online to have
affinity towards remote servers for lock contention
- optimize lock retry interval to avoid sending too many
messages during lock contention, reduces average CPU
usage as well
- if bucket is not set, when deleteObject fails make sure
setPutObjHeaders() honors lifecycle only if bucket name
is set.
- fix top locks to list out always the oldest lockers always,
avoid getting bogged down into map's unordered nature.
`mc admin info` on busy setups will not move HDD
heads unnecessarily for repeated calls, provides
a better responsiveness for the call overall.
Bonus change allow listTolerancePerSet be N-1
for good entries, to avoid skipping entries
for some reason one of the disk went offline.
add a hint on the disk to allow for tracking fresh disk
being healed, to allow for restartable heals, and also
use this as a way to track and remove disks.
There are more pending changes where we should move
all the disk formatting logic to backend drives, this
PR doesn't deal with this refactor instead makes it
easier to track healing in the future.
Also, revamp the way ListBuckets work make few portions
of the healing logic parallel
- walk objects for healing disks in parallel
- collect the list of buckets in parallel across drives
- provide consistent view for listBuckets()
It was observed in VMware vsphere environment during a
pod replacement, `mc admin info` might report incorrect
offline nodes for the replaced drive. This issue eventually
goes away but requires quite a lot of time for all servers
to be in sync.
This PR fixes this behavior properly.
This is to ensure that Go contexts work properly, after some
interesting experiments I found that Go net/http doesn't
cancel the context when Body is non-zero and hasn't been
read till EOF.
The following gist explains this, this can lead to pile up
of go-routines on the server which will never be canceled
and will die at a really later point in time, which can
simply overwhelm the server.
https://gist.github.com/harshavardhana/c51dcfd055780eaeb71db54f9c589150
To avoid this refactor the locking such that we take locks after we
have started reading from the body and only take locks when needed.
Also, remove contextReader as it's not useful, doesn't work as expected
context is not canceled until the body reaches EOF so there is no point
in wrapping it with context and putting a `select {` on it which
can unnecessarily increase the CPU overhead.
We will still use the context to cancel the lockers etc.
Additional simplification in the locker code to avoid timers
as re-using them is a complicated ordeal avoid them in
the hot path, since locking is very common this may avoid
lots of allocations.
inconsistent drive healing when one of the drive is offline
while a new drive was replaced, this change is to ensure
that we can add the offline drive back into the mix by
healing it again.