This is needed to avoid proxies buffering the connection
this is also a HTTP standard way to handle this situation
where server is sending back events in asynchronously.
For more details read https://goo.gl/RCML9f
Fixes - https://github.com/minio/minio-go/issues/731
Golang HTTP client automatically detects content-type but
for S3 clients this content-type might be incorrect or
might misbehave.
For example:
```
Content-Type: text/xml; charset=utf-8
```
Should be
```
Content-Type: application/xml
```
Allow this to be set properly.
* Rename GenericArgs to AuthRPCArgs
* Rename GenericReply to AuthRPCReply
* Remove authConfig.loginMethod and add authConfig.ServiceName
* Rename loginServer to AuthRPCServer
* Rename RPCLoginArgs to LoginRPCArgs
* Rename RPCLoginReply to LoginRPCReply
* Version and RequestTime are added to LoginRPCArgs and verified by
server side, not client side.
* Fix data race in lockMaintainence loop.
This is implemented so that the issues like in the
following flow don't affect the behavior of operation.
```
GetObjectInfo()
.... --> Time window for mutation (no lock held)
.... --> Time window for mutation (no lock held)
GetObject()
```
This happens when two simultaneous uploads are made
to the same object the object has returned wrong
info to the client.
Another classic example is "CopyObject" API itself
which reads from a source object and copies to
destination object.
Fixes#3370Fixes#2912
- abstract out instrumentation information.
- use separate lockInstance type that encapsulates the nsMutex, volume,
path and opsID as the frontend or top-level lock object.
- Adds an interface to update in-memory bucket metadata state called
BucketMetaState - this interface has functions to:
- update bucket notification configuration,
- bucket listener configuration,
- bucket policy configuration, and
- send bucket event
- This interface is implemented by `localBMS` a type for manipulating
local node in-memory bucket metadata, and by `remoteBMS` a type for
manipulating remote node in-memory bucket metadata.
- The remote node interface, makes an RPC call, but the local node
interface does not - it updates in-memory bucket state directly.
- Rename mkPeersFromEndpoints to makeS3Peers and refactored it.
- Use arrayslice instead of map in s3Peers struct
- `s3Peers.SendUpdate` now receives an arrayslice of peer indexes to
send the request to, with a special nil value slice indicating that
all peers should be sent the update.
- `s3Peers.SendUpdate` now returns an arrayslice of errors, representing
errors from peers when sending an update. The array positions
correspond to peer array s3Peers.peers
Improve globalS3Peers:
- Make isDistXL a global `globalIsDistXL` and remove from s3Peers
- Make globalS3Peers an array of (address, bucket-meta-state) pairs.
- Fix code and tests.
In FS or single-node XL mode, there is no need to save listener
configuration to persistent storage. As there is only one server, if it
is restarted, any connected listenBucketAPI clients were disconnected
and will have to reconnect - so there is nothing to actually store.
This incidentally solves #3052 by avoiding the problem.
- When modifying notification configuration
- When modifying listener configuration
- When modifying policy configuration
With this change we also stop early checking if the bucket exists, since
that uses a Read-lock and causes a deadlock due to the outer Write-lock.
Don't close socket while re-initializing notify-listeners, as the rpc
client object is shared between notify-listeners and peer clients.
Also, improves SendRPC() readability by using GetPeerClient().
* Implements a Peer RPC router that sends info to all Minio servers in the cluster.
* Bucket notifications are propagated to all nodes via this RPC router.
* Bucket listener configuration is persisted to separate object layer
file (`listener.json`) and peer RPCs are used to communicate changes
throughout the cluster.
* When events are generated, RPC calls to send them to other servers
where bucket listeners may be connected is implemented.
* Some bucket notification tests are now disabled as they cannot work in
the new design.
* Minor fix in `funcFromPC` to use `path.Join`
This change initializes rpc servers associated with disks that are
local. It makes object layer initialization on demand, namely on the
first request to the object layer.
Also adds lock RPC service vendorized minio/dsync
This API is precursor before implementing `minio lambda` and `mc` continous replication.
This new api is an extention to BucketNofication APIs.
// Request
```
GET /bucket?notificationARN=arn:minio:lambda:us-east-1:10:minio HTTP/1.1
...
...
```
// Response
```
{"Records": ...}
...
...
...
{"Records": ...}
```
Object upload from browser should save additional
incoming metadata. Additionally should also notify
through bucket notifications once they are set.
Fixes#2292
While the existing code worked, it went to an entire cycle
of constructing event structure and end up not sending it.
Avoid this in the first place, but returning quickly if
notifications are not set on the bucket.
* Implement basic S3 notifications through queues
Supports multiple queues and three basic queue types:
1. NilQueue -- messages don't get sent anywhere
2. LogQueue -- messages get logged
3. AmqpQueue -- messages are sent to an AMQP queue
* api: Implement bucket notification.
Supports two different queue types
- AMQP
- ElasticSearch.
* Add support for redis