always find the right set of online peers for remote listing,
this may have an effect on listing if the server is down - we
should do this to avoid always performing transient operations
on bucket->peerClient that is permanently or down for a long
period.
additionally also configure http2 healthcheck
values to quickly detect unstable connections
and let them timeout.
also use single transport for proxying requests
This refactor is done for few reasons below
- to avoid deadlocks in scenarios when number
of nodes are smaller < actual erasure stripe
count where in N participating local lockers
can lead to deadlocks across systems.
- avoids expiry routines to run 1000 of separate
network operations and routes per disk where
as each of them are still accessing one single
local entity.
- it is ideal to have since globalLockServer
per instance.
- In a 32node deployment however, each server
group is still concentrated towards the
same set of lockers that partipicate during
the write/read phase, unlike previous minio/dsync
implementation - this potentially avoids send
32 requests instead we will still send at max
requests of unique nodes participating in a
write/read phase.
- reduces overall chattiness on smaller setups.
fixes a regression introduced in #10859, due
to the error returned by rest.Client being typed
i.e *rest.NetworkError - IsNetworkHostDown function
didn't work as expected to detect network issues.
This in-turn aggravated the situations when nodes
are disconnected leading to performance loss.
This will make the health check clients 'silent'.
Use `IsNetworkOrHostDown` determine if network is ok so it mimics the functionality in the actual client.
Bonus fixes, we do not need reload format anymore
as the replaced drive is healed locally we only need
to ensure that drive heal reloads the drive properly.
We preserve the UUID of the original order, this means
that the replacement in `format.json` doesn't mean that
the drive needs to be reloaded into memory anymore.
fixes#10791
Design: https://gist.github.com/klauspost/025c09b48ed4a1293c917cecfabdf21c
Gist of improvements:
* Cross-server caching and listing will use the same data across servers and requests.
* Lists can be arbitrarily resumed at a constant speed.
* Metadata for all files scanned is stored for streaming retrieval.
* The existing bloom filters controlled by the crawler is used for validating caches.
* Concurrent requests for the same data (or parts of it) will not spawn additional walkers.
* Listing a subdirectory of an existing recursive cache will use the cache.
* All listing operations are fully streamable so the number of objects in a bucket no
longer dictates the amount of memory.
* Listings can be handled by any server within the cluster.
* Caches are cleaned up when out of date or superseded by a more recent one.
This change tracks bandwidth for a bucket and object
- [x] Add Admin API
- [x] Add Peer API
- [x] Add BW throttling
- [x] Admin APIs to set replication limit
- [x] Admin APIs for fetch bandwidth
It was observed in VMware vsphere environment during a
pod replacement, `mc admin info` might report incorrect
offline nodes for the replaced drive. This issue eventually
goes away but requires quite a lot of time for all servers
to be in sync.
This PR fixes this behavior properly.
Add context to all (non-trivial) calls to the storage layer.
Contexts are propagated through the REST client.
- `context.TODO()` is left in place for the places where it needs to be added to the caller.
- `endWalkCh` could probably be removed from the walkers, but no changes so far.
The "dangerous" part is that now a caller disconnecting *will* propagate down, so a
"delete" operation will now be interrupted. In some cases we might want to disconnect
this functionality so the operation completes if it has started, leaving the system in a cleaner state.
replace dummy buffer with nullReader{} instead,
to avoid large memory allocations in memory
constrainted environments. allows running
obd tests in such environments.
Without instantiating a new rest client we can
have a recursive error which can lead to
healthcheck returning always offline, this can
prematurely take the servers offline.
- Add changes to ensure remote disks are not
incorrectly taken online if their order has
changed or are incorrect disks.
- Bring changes to peer to detect disconnection
with separate Health handler, to avoid a
rather expensive call GetLocakDiskIDs()
- Follow up on the same changes for Lockers
as well
This PR adds a new configuration parameter which allows readiness
check to respond within 10secs, this can be reduced to a lower value
if necessary using
```
mc admin config set api ready_deadline=5s
```
or
```
export MINIO_API_READY_DEADLINE=5s
```
this is a major overhaul by migrating off all
bucket metadata related configs into a single
object '.metadata.bin' this allows us for faster
bootups across 1000's of buckets and as well
as keeps the code simple enough for future
work and additions.
Additionally also fixes#9396, #9394
enable linter using golangci-lint across
codebase to run a bunch of linters together,
we shall enable new linters as we fix more
things the codebase.
This PR fixes the first stage of this
cleanup.
We should allow quorum errors to be send upwards
such that caller can retry while reading bucket
encryption/policy configs when server is starting
up, this allows distributed setups to load the
configuration properly.
Current code didn't facilitate this and would have
never loaded the actual configs during rolling,
server restarts.
This PR allows setting a "hard" or "fifo" quota
restriction at the bucket level. Buckets that
have reached the FIFO quota configured, will
automatically be cleaned up in FIFO manner until
bucket usage drops to configured quota.
If a bucket is configured with a "hard" quota
ceiling, all further writes are disallowed.
By monitoring PUT/DELETE and heal operations it is possible
to track changed paths and keep a bloom filter for this data.
This can help prioritize paths to scan. The bloom filter can identify
paths that have not changed, and the few collisions will only result
in a marginal extra workload. This can be implemented on either a
bucket+(1 prefix level) with reasonable performance.
The bloom filter is set to have a false positive rate at 1% at 1M
entries. A bloom table of this size is about ~2500 bytes when serialized.
To not force a full scan of all paths that have changed cycle bloom
filters would need to be kept, so we guarantee that dirty paths have
been scanned within cycle runs. Until cycle bloom filters have been
collected all paths are considered dirty.
this commit avoids lots of tiny allocations, repeated
channel creates which are performed when filtering
the incoming events, unescaping a key just for matching.
also remove deprecated code which is not needed
anymore, avoids unexpected data structure transformations
from the map to slice.
- keep long running obd network tests alive
- fix error - wrong number of parents in process OBD info
- ensure that osinfo does not error out when inside containers
- remove limit on max number of connections per client transport
The generic client transport uses a default limit of 64 conns per transport.
This could end up limiting and throttling usage, and artificially slowing
down the performance of MinIO even on hardware capable of doing better.
- Removes PerfInfo admin API as its not OBDInfo
- Keep the drive path without the metaBucket in OBD
global latency map.
- Remove all the unused code related to PerfInfo API
- Do not redefined global mib,gib constants use
humanize.MiByte and humanize.GiByte instead always
- Implement a graph algorithm to test network bandwidth from every
node to every other node
- Saturate any network bandwidth adaptively, accounting for slow
and fast network capacity
- Implement parallel drive OBD tests
- Implement a paging mechanism for OBD test to provide periodic updates to client
- Implement Sys, Process, Host, Mem OBD Infos
- total number of S3 API calls per server
- maximum wait duration for any S3 API call
This implementation is primarily meant for situations
where HDDs are not capable enough to handle the incoming
workload and there is no way to throttle the client.
This feature allows MinIO server to throttle itself
such that we do not overwhelm the HDDs.