vendor: Update to new upstream changes from fatih/color

Brings in changes like support for Solaris/FreeBSD.
master
Harshavardhana 8 years ago
parent acb44e294c
commit 781540081d
  1. 2
      vendor/github.com/fatih/color/README.md
  2. 28
      vendor/github.com/fatih/color/color.go
  3. 2
      vendor/github.com/mattn/go-colorable/LICENSE
  4. 43
      vendor/github.com/mattn/go-colorable/README.md
  5. 24
      vendor/github.com/mattn/go-colorable/colorable_others.go
  6. 783
      vendor/github.com/mattn/go-colorable/colorable_windows.go
  7. 100
      vendor/github.com/shiena/ansicolor/README.md
  8. 20
      vendor/github.com/shiena/ansicolor/ansicolor.go
  9. 17
      vendor/github.com/shiena/ansicolor/ansicolor_ansi.go
  10. 351
      vendor/github.com/shiena/ansicolor/ansicolor_windows.go
  11. 19
      vendor/vendor.json

@ -143,7 +143,7 @@ c.Println("This prints again cyan...")
## Credits
* [Fatih Arslan](https://github.com/fatih)
* Windows support via @shiena: [ansicolor](https://github.com/shiena/ansicolor)
* Windows support via @mattn: [colorable](https://github.com/mattn/go-colorable)
## License

@ -6,8 +6,8 @@ import (
"strconv"
"strings"
"github.com/mattn/go-colorable"
"github.com/mattn/go-isatty"
"github.com/shiena/ansicolor"
)
// NoColor defines if the output is colorized or not. It's dynamically set to
@ -53,6 +53,18 @@ const (
FgWhite
)
// Foreground Hi-Intensity text colors
const (
FgHiBlack Attribute = iota + 90
FgHiRed
FgHiGreen
FgHiYellow
FgHiBlue
FgHiMagenta
FgHiCyan
FgHiWhite
)
// Background text colors
const (
BgBlack Attribute = iota + 40
@ -65,6 +77,18 @@ const (
BgWhite
)
// Background Hi-Intensity text colors
const (
BgHiBlack Attribute = iota + 100
BgHiRed
BgHiGreen
BgHiYellow
BgHiBlue
BgHiMagenta
BgHiCyan
BgHiWhite
)
// New returns a newly created color object.
func New(value ...Attribute) *Color {
c := &Color{params: make([]Attribute, 0)}
@ -123,7 +147,7 @@ func (c *Color) prepend(value Attribute) {
// Output defines the standard output of the print functions. By default
// os.Stdout is used.
var Output = ansicolor.NewAnsiColorWriter(os.Stdout)
var Output = colorable.NewColorableStdout()
// Print formats using the default formats for its operands and writes to
// standard output. Spaces are added between operands when neither is a

@ -1,6 +1,6 @@
The MIT License (MIT)
Copyright (c) [2014] [shiena]
Copyright (c) 2016 Yasuhiro Matsumoto
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

@ -0,0 +1,43 @@
# go-colorable
Colorable writer for windows.
For example, most of logger packages doesn't show colors on windows. (I know we can do it with ansicon. But I don't want.)
This package is possible to handle escape sequence for ansi color on windows.
## Too Bad!
![](https://raw.githubusercontent.com/mattn/go-colorable/gh-pages/bad.png)
## So Good!
![](https://raw.githubusercontent.com/mattn/go-colorable/gh-pages/good.png)
## Usage
```go
logrus.SetFormatter(&logrus.TextFormatter{ForceColors: true})
logrus.SetOutput(colorable.NewColorableStdout())
logrus.Info("succeeded")
logrus.Warn("not correct")
logrus.Error("something error")
logrus.Fatal("panic")
```
You can compile above code on non-windows OSs.
## Installation
```
$ go get github.com/mattn/go-colorable
```
# License
MIT
# Author
Yasuhiro Matsumoto (a.k.a mattn)

@ -0,0 +1,24 @@
// +build !windows
package colorable
import (
"io"
"os"
)
func NewColorable(file *os.File) io.Writer {
if file == nil {
panic("nil passed instead of *os.File to NewColorable()")
}
return file
}
func NewColorableStdout() io.Writer {
return os.Stdout
}
func NewColorableStderr() io.Writer {
return os.Stderr
}

@ -0,0 +1,783 @@
package colorable
import (
"bytes"
"fmt"
"io"
"math"
"os"
"strconv"
"strings"
"syscall"
"unsafe"
"github.com/mattn/go-isatty"
)
const (
foregroundBlue = 0x1
foregroundGreen = 0x2
foregroundRed = 0x4
foregroundIntensity = 0x8
foregroundMask = (foregroundRed | foregroundBlue | foregroundGreen | foregroundIntensity)
backgroundBlue = 0x10
backgroundGreen = 0x20
backgroundRed = 0x40
backgroundIntensity = 0x80
backgroundMask = (backgroundRed | backgroundBlue | backgroundGreen | backgroundIntensity)
)
type wchar uint16
type short int16
type dword uint32
type word uint16
type coord struct {
x short
y short
}
type smallRect struct {
left short
top short
right short
bottom short
}
type consoleScreenBufferInfo struct {
size coord
cursorPosition coord
attributes word
window smallRect
maximumWindowSize coord
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
procSetConsoleCursorPosition = kernel32.NewProc("SetConsoleCursorPosition")
procFillConsoleOutputCharacter = kernel32.NewProc("FillConsoleOutputCharacterW")
procFillConsoleOutputAttribute = kernel32.NewProc("FillConsoleOutputAttribute")
)
type Writer struct {
out io.Writer
handle syscall.Handle
lastbuf bytes.Buffer
oldattr word
}
func NewColorable(file *os.File) io.Writer {
if file == nil {
panic("nil passed instead of *os.File to NewColorable()")
}
if isatty.IsTerminal(file.Fd()) {
var csbi consoleScreenBufferInfo
handle := syscall.Handle(file.Fd())
procGetConsoleScreenBufferInfo.Call(uintptr(handle), uintptr(unsafe.Pointer(&csbi)))
return &Writer{out: file, handle: handle, oldattr: csbi.attributes}
} else {
return file
}
}
func NewColorableStdout() io.Writer {
return NewColorable(os.Stdout)
}
func NewColorableStderr() io.Writer {
return NewColorable(os.Stderr)
}
var color256 = map[int]int{
0: 0x000000,
1: 0x800000,
2: 0x008000,
3: 0x808000,
4: 0x000080,
5: 0x800080,
6: 0x008080,
7: 0xc0c0c0,
8: 0x808080,
9: 0xff0000,
10: 0x00ff00,
11: 0xffff00,
12: 0x0000ff,
13: 0xff00ff,
14: 0x00ffff,
15: 0xffffff,
16: 0x000000,
17: 0x00005f,
18: 0x000087,
19: 0x0000af,
20: 0x0000d7,
21: 0x0000ff,
22: 0x005f00,
23: 0x005f5f,
24: 0x005f87,
25: 0x005faf,
26: 0x005fd7,
27: 0x005fff,
28: 0x008700,
29: 0x00875f,
30: 0x008787,
31: 0x0087af,
32: 0x0087d7,
33: 0x0087ff,
34: 0x00af00,
35: 0x00af5f,
36: 0x00af87,
37: 0x00afaf,
38: 0x00afd7,
39: 0x00afff,
40: 0x00d700,
41: 0x00d75f,
42: 0x00d787,
43: 0x00d7af,
44: 0x00d7d7,
45: 0x00d7ff,
46: 0x00ff00,
47: 0x00ff5f,
48: 0x00ff87,
49: 0x00ffaf,
50: 0x00ffd7,
51: 0x00ffff,
52: 0x5f0000,
53: 0x5f005f,
54: 0x5f0087,
55: 0x5f00af,
56: 0x5f00d7,
57: 0x5f00ff,
58: 0x5f5f00,
59: 0x5f5f5f,
60: 0x5f5f87,
61: 0x5f5faf,
62: 0x5f5fd7,
63: 0x5f5fff,
64: 0x5f8700,
65: 0x5f875f,
66: 0x5f8787,
67: 0x5f87af,
68: 0x5f87d7,
69: 0x5f87ff,
70: 0x5faf00,
71: 0x5faf5f,
72: 0x5faf87,
73: 0x5fafaf,
74: 0x5fafd7,
75: 0x5fafff,
76: 0x5fd700,
77: 0x5fd75f,
78: 0x5fd787,
79: 0x5fd7af,
80: 0x5fd7d7,
81: 0x5fd7ff,
82: 0x5fff00,
83: 0x5fff5f,
84: 0x5fff87,
85: 0x5fffaf,
86: 0x5fffd7,
87: 0x5fffff,
88: 0x870000,
89: 0x87005f,
90: 0x870087,
91: 0x8700af,
92: 0x8700d7,
93: 0x8700ff,
94: 0x875f00,
95: 0x875f5f,
96: 0x875f87,
97: 0x875faf,
98: 0x875fd7,
99: 0x875fff,
100: 0x878700,
101: 0x87875f,
102: 0x878787,
103: 0x8787af,
104: 0x8787d7,
105: 0x8787ff,
106: 0x87af00,
107: 0x87af5f,
108: 0x87af87,
109: 0x87afaf,
110: 0x87afd7,
111: 0x87afff,
112: 0x87d700,
113: 0x87d75f,
114: 0x87d787,
115: 0x87d7af,
116: 0x87d7d7,
117: 0x87d7ff,
118: 0x87ff00,
119: 0x87ff5f,
120: 0x87ff87,
121: 0x87ffaf,
122: 0x87ffd7,
123: 0x87ffff,
124: 0xaf0000,
125: 0xaf005f,
126: 0xaf0087,
127: 0xaf00af,
128: 0xaf00d7,
129: 0xaf00ff,
130: 0xaf5f00,
131: 0xaf5f5f,
132: 0xaf5f87,
133: 0xaf5faf,
134: 0xaf5fd7,
135: 0xaf5fff,
136: 0xaf8700,
137: 0xaf875f,
138: 0xaf8787,
139: 0xaf87af,
140: 0xaf87d7,
141: 0xaf87ff,
142: 0xafaf00,
143: 0xafaf5f,
144: 0xafaf87,
145: 0xafafaf,
146: 0xafafd7,
147: 0xafafff,
148: 0xafd700,
149: 0xafd75f,
150: 0xafd787,
151: 0xafd7af,
152: 0xafd7d7,
153: 0xafd7ff,
154: 0xafff00,
155: 0xafff5f,
156: 0xafff87,
157: 0xafffaf,
158: 0xafffd7,
159: 0xafffff,
160: 0xd70000,
161: 0xd7005f,
162: 0xd70087,
163: 0xd700af,
164: 0xd700d7,
165: 0xd700ff,
166: 0xd75f00,
167: 0xd75f5f,
168: 0xd75f87,
169: 0xd75faf,
170: 0xd75fd7,
171: 0xd75fff,
172: 0xd78700,
173: 0xd7875f,
174: 0xd78787,
175: 0xd787af,
176: 0xd787d7,
177: 0xd787ff,
178: 0xd7af00,
179: 0xd7af5f,
180: 0xd7af87,
181: 0xd7afaf,
182: 0xd7afd7,
183: 0xd7afff,
184: 0xd7d700,
185: 0xd7d75f,
186: 0xd7d787,
187: 0xd7d7af,
188: 0xd7d7d7,
189: 0xd7d7ff,
190: 0xd7ff00,
191: 0xd7ff5f,
192: 0xd7ff87,
193: 0xd7ffaf,
194: 0xd7ffd7,
195: 0xd7ffff,
196: 0xff0000,
197: 0xff005f,
198: 0xff0087,
199: 0xff00af,
200: 0xff00d7,
201: 0xff00ff,
202: 0xff5f00,
203: 0xff5f5f,
204: 0xff5f87,
205: 0xff5faf,
206: 0xff5fd7,
207: 0xff5fff,
208: 0xff8700,
209: 0xff875f,
210: 0xff8787,
211: 0xff87af,
212: 0xff87d7,
213: 0xff87ff,
214: 0xffaf00,
215: 0xffaf5f,
216: 0xffaf87,
217: 0xffafaf,
218: 0xffafd7,
219: 0xffafff,
220: 0xffd700,
221: 0xffd75f,
222: 0xffd787,
223: 0xffd7af,
224: 0xffd7d7,
225: 0xffd7ff,
226: 0xffff00,
227: 0xffff5f,
228: 0xffff87,
229: 0xffffaf,
230: 0xffffd7,
231: 0xffffff,
232: 0x080808,
233: 0x121212,
234: 0x1c1c1c,
235: 0x262626,
236: 0x303030,
237: 0x3a3a3a,
238: 0x444444,
239: 0x4e4e4e,
240: 0x585858,
241: 0x626262,
242: 0x6c6c6c,
243: 0x767676,
244: 0x808080,
245: 0x8a8a8a,
246: 0x949494,
247: 0x9e9e9e,
248: 0xa8a8a8,
249: 0xb2b2b2,
250: 0xbcbcbc,
251: 0xc6c6c6,
252: 0xd0d0d0,
253: 0xdadada,
254: 0xe4e4e4,
255: 0xeeeeee,
}
func (w *Writer) Write(data []byte) (n int, err error) {
var csbi consoleScreenBufferInfo
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
er := bytes.NewBuffer(data)
loop:
for {
r1, _, err := procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
if r1 == 0 {
break loop
}
c1, _, err := er.ReadRune()
if err != nil {
break loop
}
if c1 != 0x1b {
fmt.Fprint(w.out, string(c1))
continue
}
c2, _, err := er.ReadRune()
if err != nil {
w.lastbuf.WriteRune(c1)
break loop
}
if c2 != 0x5b {
w.lastbuf.WriteRune(c1)
w.lastbuf.WriteRune(c2)
continue
}
var buf bytes.Buffer
var m rune
for {
c, _, err := er.ReadRune()
if err != nil {
w.lastbuf.WriteRune(c1)
w.lastbuf.WriteRune(c2)
w.lastbuf.Write(buf.Bytes())
break loop
}
if ('a' <= c && c <= 'z') || ('A' <= c && c <= 'Z') || c == '@' {
m = c
break
}
buf.Write([]byte(string(c)))
}
var csbi consoleScreenBufferInfo
switch m {
case 'A':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.y -= short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'B':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.y += short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'C':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.x -= short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'D':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
if n, err = strconv.Atoi(buf.String()); err == nil {
var csbi consoleScreenBufferInfo
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.x += short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
}
case 'E':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.x = 0
csbi.cursorPosition.y += short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'F':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.x = 0
csbi.cursorPosition.y -= short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'G':
n, err = strconv.Atoi(buf.String())
if err != nil {
continue
}
procGetConsoleScreenBufferInfo.Call(uintptr(w.handle), uintptr(unsafe.Pointer(&csbi)))
csbi.cursorPosition.x = short(n)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'H':
token := strings.Split(buf.String(), ";")
if len(token) != 2 {
continue
}
n1, err := strconv.Atoi(token[0])
if err != nil {
continue
}
n2, err := strconv.Atoi(token[1])
if err != nil {
continue
}
csbi.cursorPosition.x = short(n2)
csbi.cursorPosition.x = short(n1)
procSetConsoleCursorPosition.Call(uintptr(w.handle), *(*uintptr)(unsafe.Pointer(&csbi.cursorPosition)))
case 'J':
n, err := strconv.Atoi(buf.String())
if err != nil {
continue
}
var cursor coord
switch n {
case 0:
cursor = coord{x: csbi.cursorPosition.x, y: csbi.cursorPosition.y}
case 1:
cursor = coord{x: csbi.window.left, y: csbi.window.top}
case 2:
cursor = coord{x: csbi.window.left, y: csbi.window.top}
}
var count, written dword
count = dword(csbi.size.x - csbi.cursorPosition.x + (csbi.size.y-csbi.cursorPosition.y)*csbi.size.x)
procFillConsoleOutputCharacter.Call(uintptr(w.handle), uintptr(' '), uintptr(count), *(*uintptr)(unsafe.Pointer(&cursor)), uintptr(unsafe.Pointer(&written)))
procFillConsoleOutputAttribute.Call(uintptr(w.handle), uintptr(csbi.attributes), uintptr(count), *(*uintptr)(unsafe.Pointer(&cursor)), uintptr(unsafe.Pointer(&written)))
case 'K':
n, err := strconv.Atoi(buf.String())
if err != nil {
continue
}
var cursor coord
switch n {
case 0:
cursor = coord{x: csbi.cursorPosition.x, y: csbi.cursorPosition.y}
case 1:
cursor = coord{x: csbi.window.left, y: csbi.window.top + csbi.cursorPosition.y}
case 2:
cursor = coord{x: csbi.window.left, y: csbi.window.top + csbi.cursorPosition.y}
}
var count, written dword
count = dword(csbi.size.x - csbi.cursorPosition.x)
procFillConsoleOutputCharacter.Call(uintptr(w.handle), uintptr(' '), uintptr(count), *(*uintptr)(unsafe.Pointer(&cursor)), uintptr(unsafe.Pointer(&written)))
procFillConsoleOutputAttribute.Call(uintptr(w.handle), uintptr(csbi.attributes), uintptr(count), *(*uintptr)(unsafe.Pointer(&cursor)), uintptr(unsafe.Pointer(&written)))
case 'm':
attr := csbi.attributes
cs := buf.String()
if cs == "" {
procSetConsoleTextAttribute.Call(uintptr(w.handle), uintptr(w.oldattr))
continue
}
token := strings.Split(cs, ";")
for i := 0; i < len(token); i += 1 {
ns := token[i]
if n, err = strconv.Atoi(ns); err == nil {
switch {
case n == 0 || n == 100:
attr = w.oldattr
case 1 <= n && n <= 5:
attr |= foregroundIntensity
case n == 7:
attr = ((attr & foregroundMask) << 4) | ((attr & backgroundMask) >> 4)
case 22 == n || n == 25 || n == 25:
attr |= foregroundIntensity
case n == 27:
attr = ((attr & foregroundMask) << 4) | ((attr & backgroundMask) >> 4)
case 30 <= n && n <= 37:
attr = (attr & backgroundMask)
if (n-30)&1 != 0 {
attr |= foregroundRed
}
if (n-30)&2 != 0 {
attr |= foregroundGreen
}
if (n-30)&4 != 0 {
attr |= foregroundBlue
}
case n == 38: // set foreground color.
if i < len(token)-2 && (token[i+1] == "5" || token[i+1] == "05") {
if n256, err := strconv.Atoi(token[i+2]); err == nil {
if n256foreAttr == nil {
n256setup()
}
attr &= backgroundMask
attr |= n256foreAttr[n256]
i += 2
}
} else {
attr = attr & (w.oldattr & backgroundMask)
}
case n == 39: // reset foreground color.
attr &= backgroundMask
attr |= w.oldattr & foregroundMask
case 40 <= n && n <= 47:
attr = (attr & foregroundMask)
if (n-40)&1 != 0 {
attr |= backgroundRed
}
if (n-40)&2 != 0 {
attr |= backgroundGreen
}
if (n-40)&4 != 0 {
attr |= backgroundBlue
}
case n == 48: // set background color.
if i < len(token)-2 && token[i+1] == "5" {
if n256, err := strconv.Atoi(token[i+2]); err == nil {
if n256backAttr == nil {
n256setup()
}
attr &= foregroundMask
attr |= n256backAttr[n256]
i += 2
}
} else {
attr = attr & (w.oldattr & foregroundMask)
}
case n == 49: // reset foreground color.
attr &= foregroundMask
attr |= w.oldattr & backgroundMask
case 90 <= n && n <= 97:
attr = (attr & backgroundMask)
attr |= foregroundIntensity
if (n-90)&1 != 0 {
attr |= foregroundRed
}
if (n-90)&2 != 0 {
attr |= foregroundGreen
}
if (n-90)&4 != 0 {
attr |= foregroundBlue
}
case 100 <= n && n <= 107:
attr = (attr & foregroundMask)
attr |= backgroundIntensity
if (n-100)&1 != 0 {
attr |= backgroundRed
}
if (n-100)&2 != 0 {
attr |= backgroundGreen
}
if (n-100)&4 != 0 {
attr |= backgroundBlue
}
}
procSetConsoleTextAttribute.Call(uintptr(w.handle), uintptr(attr))
}
}
}
}
return len(data) - w.lastbuf.Len(), nil
}
type consoleColor struct {
rgb int
red bool
green bool
blue bool
intensity bool
}
func (c consoleColor) foregroundAttr() (attr word) {
if c.red {
attr |= foregroundRed
}
if c.green {
attr |= foregroundGreen
}
if c.blue {
attr |= foregroundBlue
}
if c.intensity {
attr |= foregroundIntensity
}
return
}
func (c consoleColor) backgroundAttr() (attr word) {
if c.red {
attr |= backgroundRed
}
if c.green {
attr |= backgroundGreen
}
if c.blue {
attr |= backgroundBlue
}
if c.intensity {
attr |= backgroundIntensity
}
return
}
var color16 = []consoleColor{
consoleColor{0x000000, false, false, false, false},
consoleColor{0x000080, false, false, true, false},
consoleColor{0x008000, false, true, false, false},
consoleColor{0x008080, false, true, true, false},
consoleColor{0x800000, true, false, false, false},
consoleColor{0x800080, true, false, true, false},
consoleColor{0x808000, true, true, false, false},
consoleColor{0xc0c0c0, true, true, true, false},
consoleColor{0x808080, false, false, false, true},
consoleColor{0x0000ff, false, false, true, true},
consoleColor{0x00ff00, false, true, false, true},
consoleColor{0x00ffff, false, true, true, true},
consoleColor{0xff0000, true, false, false, true},
consoleColor{0xff00ff, true, false, true, true},
consoleColor{0xffff00, true, true, false, true},
consoleColor{0xffffff, true, true, true, true},
}
type hsv struct {
h, s, v float32
}
func (a hsv) dist(b hsv) float32 {
dh := a.h - b.h
switch {
case dh > 0.5:
dh = 1 - dh
case dh < -0.5:
dh = -1 - dh
}
ds := a.s - b.s
dv := a.v - b.v
return float32(math.Sqrt(float64(dh*dh + ds*ds + dv*dv)))
}
func toHSV(rgb int) hsv {
r, g, b := float32((rgb&0xFF0000)>>16)/256.0,
float32((rgb&0x00FF00)>>8)/256.0,
float32(rgb&0x0000FF)/256.0
min, max := minmax3f(r, g, b)
h := max - min
if h > 0 {
if max == r {
h = (g - b) / h
if h < 0 {
h += 6
}
} else if max == g {
h = 2 + (b-r)/h
} else {
h = 4 + (r-g)/h
}
}
h /= 6.0
s := max - min
if max != 0 {
s /= max
}
v := max
return hsv{h: h, s: s, v: v}
}
type hsvTable []hsv
func toHSVTable(rgbTable []consoleColor) hsvTable {
t := make(hsvTable, len(rgbTable))
for i, c := range rgbTable {
t[i] = toHSV(c.rgb)
}
return t
}
func (t hsvTable) find(rgb int) consoleColor {
hsv := toHSV(rgb)
n := 7
l := float32(5.0)
for i, p := range t {
d := hsv.dist(p)
if d < l {
l, n = d, i
}
}
return color16[n]
}
func minmax3f(a, b, c float32) (min, max float32) {
if a < b {
if b < c {
return a, c
} else if a < c {
return a, b
} else {
return c, b
}
} else {
if a < c {
return b, c
} else if b < c {
return b, a
} else {
return c, a
}
}
}
var n256foreAttr []word
var n256backAttr []word
func n256setup() {
n256foreAttr = make([]word, 256)
n256backAttr = make([]word, 256)
t := toHSVTable(color16)
for i, rgb := range color256 {
c := t.find(rgb)
n256foreAttr[i] = c.foregroundAttr()
n256backAttr[i] = c.backgroundAttr()
}
}

@ -1,100 +0,0 @@
[![GoDoc](https://godoc.org/github.com/shiena/ansicolor?status.svg)](https://godoc.org/github.com/shiena/ansicolor)
# ansicolor
Ansicolor library provides color console in Windows as ANSICON for Golang.
## Features
|Escape sequence|Text attributes|
|---------------|----|
|\x1b[0m|All attributes off(color at startup)|
|\x1b[1m|Bold on(enable foreground intensity)|
|\x1b[4m|Underline on|
|\x1b[5m|Blink on(enable background intensity)|
|\x1b[21m|Bold off(disable foreground intensity)|
|\x1b[24m|Underline off|
|\x1b[25m|Blink off(disable background intensity)|
|Escape sequence|Foreground colors|
|---------------|----|
|\x1b[30m|Black|
|\x1b[31m|Red|
|\x1b[32m|Green|
|\x1b[33m|Yellow|
|\x1b[34m|Blue|
|\x1b[35m|Magenta|
|\x1b[36m|Cyan|
|\x1b[37m|White|
|\x1b[39m|Default(foreground color at startup)|
|\x1b[90m|Light Gray|
|\x1b[91m|Light Red|
|\x1b[92m|Light Green|
|\x1b[93m|Light Yellow|
|\x1b[94m|Light Blue|
|\x1b[95m|Light Magenta|
|\x1b[96m|Light Cyan|
|\x1b[97m|Light White|
|Escape sequence|Background colors|
|---------------|----|
|\x1b[40m|Black|
|\x1b[41m|Red|
|\x1b[42m|Green|
|\x1b[43m|Yellow|
|\x1b[44m|Blue|
|\x1b[45m|Magenta|
|\x1b[46m|Cyan|
|\x1b[47m|White|
|\x1b[49m|Default(background color at startup)|
|\x1b[100m|Light Gray|
|\x1b[101m|Light Red|
|\x1b[102m|Light Green|
|\x1b[103m|Light Yellow|
|\x1b[104m|Light Blue|
|\x1b[105m|Light Magenta|
|\x1b[106m|Light Cyan|
|\x1b[107m|Light White|
## Example
```go
package main
import (
"fmt"
"os"
"github.com/shiena/ansicolor"
)
func main() {
w := ansicolor.NewAnsiColorWriter(os.Stdout)
text := "%sforeground %sbold%s %sbackground%s\n"
fmt.Fprintf(w, text, "\x1b[31m", "\x1b[1m", "\x1b[21m", "\x1b[41;32m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[32m", "\x1b[1m", "\x1b[21m", "\x1b[42;31m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[33m", "\x1b[1m", "\x1b[21m", "\x1b[43;34m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[34m", "\x1b[1m", "\x1b[21m", "\x1b[44;33m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[35m", "\x1b[1m", "\x1b[21m", "\x1b[45;36m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[36m", "\x1b[1m", "\x1b[21m", "\x1b[46;35m", "\x1b[0m")
fmt.Fprintf(w, text, "\x1b[37m", "\x1b[1m", "\x1b[21m", "\x1b[47;30m", "\x1b[0m")
}
```
![screenshot](https://gist.githubusercontent.com/shiena/a1bada24b525314a7d5e/raw/c763aa7cda6e4fefaccf831e2617adc40b6151c7/main.png)
## See also:
- https://github.com/daviddengcn/go-colortext
- https://github.com/adoxa/ansicon
- https://github.com/aslakhellesoy/wac
- https://github.com/wsxiaoys/terminal
## Contributing
1. Fork it
2. Create your feature branch (`git checkout -b my-new-feature`)
3. Commit your changes (`git commit -am 'Add some feature'`)
4. Push to the branch (`git push origin my-new-feature`)
5. Create new Pull Request

@ -1,20 +0,0 @@
// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// Package ansicolor provides color console in Windows as ANSICON.
package ansicolor
import "io"
// NewAnsiColorWriter creates and initializes a new ansiColorWriter
// using io.Writer w as its initial contents.
// In the console of Windows, which change the foreground and background
// colors of the text by the escape sequence.
// In the console of other systems, which writes to w all text.
func NewAnsiColorWriter(w io.Writer) io.Writer {
if _, ok := w.(*ansiColorWriter); !ok {
return &ansiColorWriter{w: w}
}
return w
}

@ -1,17 +0,0 @@
// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// +build !windows
package ansicolor
import "io"
type ansiColorWriter struct {
w io.Writer
}
func (cw *ansiColorWriter) Write(p []byte) (int, error) {
return cw.w.Write(p)
}

@ -1,351 +0,0 @@
// Copyright 2014 shiena Authors. All rights reserved.
// Use of this source code is governed by a MIT-style
// license that can be found in the LICENSE file.
// +build windows
package ansicolor
import (
"bytes"
"io"
"strings"
"syscall"
"unsafe"
)
type csiState int
const (
outsideCsiCode csiState = iota
firstCsiCode
secondCsiCode
)
type ansiColorWriter struct {
w io.Writer
state csiState
paramBuf bytes.Buffer
}
const (
firstCsiChar byte = '\x1b'
secondeCsiChar byte = '['
separatorChar byte = ';'
sgrCode byte = 'm'
)
const (
foregroundBlue = uint16(0x0001)
foregroundGreen = uint16(0x0002)
foregroundRed = uint16(0x0004)
foregroundIntensity = uint16(0x0008)
backgroundBlue = uint16(0x0010)
backgroundGreen = uint16(0x0020)
backgroundRed = uint16(0x0040)
backgroundIntensity = uint16(0x0080)
underscore = uint16(0x8000)
foregroundMask = foregroundBlue | foregroundGreen | foregroundRed | foregroundIntensity
backgroundMask = backgroundBlue | backgroundGreen | backgroundRed | backgroundIntensity
)
const (
ansiReset = "0"
ansiIntensityOn = "1"
ansiIntensityOff = "21"
ansiUnderlineOn = "4"
ansiUnderlineOff = "24"
ansiBlinkOn = "5"
ansiBlinkOff = "25"
ansiForegroundBlack = "30"
ansiForegroundRed = "31"
ansiForegroundGreen = "32"
ansiForegroundYellow = "33"
ansiForegroundBlue = "34"
ansiForegroundMagenta = "35"
ansiForegroundCyan = "36"
ansiForegroundWhite = "37"
ansiForegroundDefault = "39"
ansiBackgroundBlack = "40"
ansiBackgroundRed = "41"
ansiBackgroundGreen = "42"
ansiBackgroundYellow = "43"
ansiBackgroundBlue = "44"
ansiBackgroundMagenta = "45"
ansiBackgroundCyan = "46"
ansiBackgroundWhite = "47"
ansiBackgroundDefault = "49"
ansiLightForegroundGray = "90"
ansiLightForegroundRed = "91"
ansiLightForegroundGreen = "92"
ansiLightForegroundYellow = "93"
ansiLightForegroundBlue = "94"
ansiLightForegroundMagenta = "95"
ansiLightForegroundCyan = "96"
ansiLightForegroundWhite = "97"
ansiLightBackgroundGray = "100"
ansiLightBackgroundRed = "101"
ansiLightBackgroundGreen = "102"
ansiLightBackgroundYellow = "103"
ansiLightBackgroundBlue = "104"
ansiLightBackgroundMagenta = "105"
ansiLightBackgroundCyan = "106"
ansiLightBackgroundWhite = "107"
)
type drawType int
const (
foreground drawType = iota
background
)
type winColor struct {
code uint16
drawType drawType
}
var colorMap = map[string]winColor{
ansiForegroundBlack: {0, foreground},
ansiForegroundRed: {foregroundRed, foreground},
ansiForegroundGreen: {foregroundGreen, foreground},
ansiForegroundYellow: {foregroundRed | foregroundGreen, foreground},
ansiForegroundBlue: {foregroundBlue, foreground},
ansiForegroundMagenta: {foregroundRed | foregroundBlue, foreground},
ansiForegroundCyan: {foregroundGreen | foregroundBlue, foreground},
ansiForegroundWhite: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiForegroundDefault: {foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiBackgroundBlack: {0, background},
ansiBackgroundRed: {backgroundRed, background},
ansiBackgroundGreen: {backgroundGreen, background},
ansiBackgroundYellow: {backgroundRed | backgroundGreen, background},
ansiBackgroundBlue: {backgroundBlue, background},
ansiBackgroundMagenta: {backgroundRed | backgroundBlue, background},
ansiBackgroundCyan: {backgroundGreen | backgroundBlue, background},
ansiBackgroundWhite: {backgroundRed | backgroundGreen | backgroundBlue, background},
ansiBackgroundDefault: {0, background},
ansiLightForegroundGray: {foregroundIntensity, foreground},
ansiLightForegroundRed: {foregroundIntensity | foregroundRed, foreground},
ansiLightForegroundGreen: {foregroundIntensity | foregroundGreen, foreground},
ansiLightForegroundYellow: {foregroundIntensity | foregroundRed | foregroundGreen, foreground},
ansiLightForegroundBlue: {foregroundIntensity | foregroundBlue, foreground},
ansiLightForegroundMagenta: {foregroundIntensity | foregroundRed | foregroundBlue, foreground},
ansiLightForegroundCyan: {foregroundIntensity | foregroundGreen | foregroundBlue, foreground},
ansiLightForegroundWhite: {foregroundIntensity | foregroundRed | foregroundGreen | foregroundBlue, foreground},
ansiLightBackgroundGray: {backgroundIntensity, background},
ansiLightBackgroundRed: {backgroundIntensity | backgroundRed, background},
ansiLightBackgroundGreen: {backgroundIntensity | backgroundGreen, background},
ansiLightBackgroundYellow: {backgroundIntensity | backgroundRed | backgroundGreen, background},
ansiLightBackgroundBlue: {backgroundIntensity | backgroundBlue, background},
ansiLightBackgroundMagenta: {backgroundIntensity | backgroundRed | backgroundBlue, background},
ansiLightBackgroundCyan: {backgroundIntensity | backgroundGreen | backgroundBlue, background},
ansiLightBackgroundWhite: {backgroundIntensity | backgroundRed | backgroundGreen | backgroundBlue, background},
}
var (
kernel32 = syscall.NewLazyDLL("kernel32.dll")
procSetConsoleTextAttribute = kernel32.NewProc("SetConsoleTextAttribute")
procGetConsoleScreenBufferInfo = kernel32.NewProc("GetConsoleScreenBufferInfo")
defaultAttr *textAttributes
)
func init() {
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo != nil {
colorMap[ansiForegroundDefault] = winColor{
screenInfo.WAttributes & (foregroundRed | foregroundGreen | foregroundBlue),
foreground,
}
colorMap[ansiBackgroundDefault] = winColor{
screenInfo.WAttributes & (backgroundRed | backgroundGreen | backgroundBlue),
background,
}
defaultAttr = convertTextAttr(screenInfo.WAttributes)
}
}
type coord struct {
X, Y int16
}
type smallRect struct {
Left, Top, Right, Bottom int16
}
type consoleScreenBufferInfo struct {
DwSize coord
DwCursorPosition coord
WAttributes uint16
SrWindow smallRect
DwMaximumWindowSize coord
}
func getConsoleScreenBufferInfo(hConsoleOutput uintptr) *consoleScreenBufferInfo {
var csbi consoleScreenBufferInfo
ret, _, _ := procGetConsoleScreenBufferInfo.Call(
hConsoleOutput,
uintptr(unsafe.Pointer(&csbi)))
if ret == 0 {
return nil
}
return &csbi
}
func setConsoleTextAttribute(hConsoleOutput uintptr, wAttributes uint16) bool {
ret, _, _ := procSetConsoleTextAttribute.Call(
hConsoleOutput,
uintptr(wAttributes))
return ret != 0
}
type textAttributes struct {
foregroundColor uint16
backgroundColor uint16
foregroundIntensity uint16
backgroundIntensity uint16
underscore uint16
otherAttributes uint16
}
func convertTextAttr(winAttr uint16) *textAttributes {
fgColor := winAttr & (foregroundRed | foregroundGreen | foregroundBlue)
bgColor := winAttr & (backgroundRed | backgroundGreen | backgroundBlue)
fgIntensity := winAttr & foregroundIntensity
bgIntensity := winAttr & backgroundIntensity
underline := winAttr & underscore
otherAttributes := winAttr &^ (foregroundMask | backgroundMask | underscore)
return &textAttributes{fgColor, bgColor, fgIntensity, bgIntensity, underline, otherAttributes}
}
func convertWinAttr(textAttr *textAttributes) uint16 {
var winAttr uint16 = 0
winAttr |= textAttr.foregroundColor
winAttr |= textAttr.backgroundColor
winAttr |= textAttr.foregroundIntensity
winAttr |= textAttr.backgroundIntensity
winAttr |= textAttr.underscore
winAttr |= textAttr.otherAttributes
return winAttr
}
func changeColor(param []byte) {
if defaultAttr == nil {
return
}
screenInfo := getConsoleScreenBufferInfo(uintptr(syscall.Stdout))
if screenInfo == nil {
return
}
winAttr := convertTextAttr(screenInfo.WAttributes)
strParam := string(param)
if len(strParam) <= 0 {
strParam = "0"
}
csiParam := strings.Split(strParam, string(separatorChar))
for _, p := range csiParam {
c, ok := colorMap[p]
switch {
case !ok:
switch p {
case ansiReset:
winAttr.foregroundColor = defaultAttr.foregroundColor
winAttr.backgroundColor = defaultAttr.backgroundColor
winAttr.foregroundIntensity = defaultAttr.foregroundIntensity
winAttr.backgroundIntensity = defaultAttr.backgroundIntensity
winAttr.underscore = 0
winAttr.otherAttributes = 0
case ansiIntensityOn:
winAttr.foregroundIntensity = foregroundIntensity
case ansiIntensityOff:
winAttr.foregroundIntensity = 0
case ansiUnderlineOn:
winAttr.underscore = underscore
case ansiUnderlineOff:
winAttr.underscore = 0
case ansiBlinkOn:
winAttr.backgroundIntensity = backgroundIntensity
case ansiBlinkOff:
winAttr.backgroundIntensity = 0
default:
// unknown code
}
case c.drawType == foreground:
winAttr.foregroundColor = c.code
case c.drawType == background:
winAttr.backgroundColor = c.code
}
}
winTextAttribute := convertWinAttr(winAttr)
setConsoleTextAttribute(uintptr(syscall.Stdout), winTextAttribute)
}
func parseEscapeSequence(command byte, param []byte) {
switch command {
case sgrCode:
changeColor(param)
}
}
func isParameterChar(b byte) bool {
return ('0' <= b && b <= '9') || b == separatorChar
}
func (cw *ansiColorWriter) Write(p []byte) (int, error) {
r, nw, nc, first, last := 0, 0, 0, 0, 0
var err error
for i, ch := range p {
switch cw.state {
case outsideCsiCode:
if ch == firstCsiChar {
nc++
cw.state = firstCsiCode
}
case firstCsiCode:
switch ch {
case firstCsiChar:
nc++
break
case secondeCsiChar:
nc++
cw.state = secondCsiCode
last = i - 1
default:
cw.state = outsideCsiCode
}
case secondCsiCode:
nc++
if isParameterChar(ch) {
cw.paramBuf.WriteByte(ch)
} else {
nw, err = cw.w.Write(p[first:last])
r += nw
if err != nil {
return r, err
}
first = i + 1
param := cw.paramBuf.Bytes()
cw.paramBuf.Reset()
parseEscapeSequence(ch, param)
cw.state = outsideCsiCode
}
default:
cw.state = outsideCsiCode
}
}
if cw.state == outsideCsiCode {
nw, err = cw.w.Write(p[first:len(p)])
}
return r + nw + nc, err
}

19
vendor/vendor.json vendored

@ -24,8 +24,8 @@
},
{
"path": "github.com/fatih/color",
"revision": "76d423163af754ff6423d2d9be0057fbf03c57c2",
"revisionTime": "2015-08-24T00:44:34+03:00"
"revision": "7a5857db0b2752a436d8461d88c42dea0ee191c0",
"revisionTime": "2016-02-12T11:24:09+02:00"
},
{
"path": "github.com/gorilla/context",
@ -57,6 +57,11 @@
"revision": "349c675778172472f5e8f3a3e0fe187e302e5a10",
"revisionTime": "2016-01-06T11:44:51+01:00"
},
{
"path": "github.com/mattn/go-colorable",
"revision": "9cbef7c35391cca05f15f8181dc0b18bc9736dbb",
"revisionTime": "2016-02-20T16:59:35+09:00"
},
{
"path": "github.com/mattn/go-isatty",
"revision": "7fcbc72f853b92b5720db4a6b8482be612daef24",
@ -87,16 +92,16 @@
"revision": "d682a8f0cf139663a984ff12528da460ca963de9",
"revisionTime": "2015-10-24T22:24:27-07:00"
},
{
"path": "github.com/olekukonko/ts",
"revision": "ecf753e7c962639ab5a1fb46f7da627d4c0a04b8",
"revisionTime": "2014-04-12T15:01:45-07:00"
},
{
"path": "github.com/rs/cors",
"revision": "eb527c8097e0f19a3ff7b253a3fe70545070f420",
"revisionTime": "2015-08-29T22:34:20-07:00"
},
{
"path": "github.com/shiena/ansicolor",
"revision": "a5e2b567a4dd6cc74545b8a4f27c9d63b9e7735b",
"revisionTime": "2015-07-19T16:15:31+09:00"
},
{
"path": "golang.org/x/crypto/bcrypt",
"revision": "7b85b097bf7527677d54d3220065e966a0e3b613",

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