|
|
|
/*
|
|
|
|
* MinIO Cloud Storage, (C) 2018 MinIO, Inc.
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
package iampolicy
|
|
|
|
|
|
|
|
import (
|
|
|
|
"encoding/json"
|
|
|
|
"fmt"
|
|
|
|
"sort"
|
|
|
|
|
|
|
|
"github.com/minio/minio-go/v6/pkg/set"
|
|
|
|
)
|
|
|
|
|
|
|
|
// ResourceSet - set of resources in policy statement.
|
|
|
|
type ResourceSet map[Resource]struct{}
|
|
|
|
|
|
|
|
// bucketResourceExists - checks if at least one bucket resource exists in the set.
|
|
|
|
func (resourceSet ResourceSet) bucketResourceExists() bool {
|
|
|
|
for resource := range resourceSet {
|
|
|
|
if resource.isBucketPattern() {
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
|
|
|
// objectResourceExists - checks if at least one object resource exists in the set.
|
|
|
|
func (resourceSet ResourceSet) objectResourceExists() bool {
|
|
|
|
for resource := range resourceSet {
|
|
|
|
if resource.isObjectPattern() {
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add - adds resource to resource set.
|
|
|
|
func (resourceSet ResourceSet) Add(resource Resource) {
|
|
|
|
resourceSet[resource] = struct{}{}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Intersection - returns resources available in both ResourceSet.
|
|
|
|
func (resourceSet ResourceSet) Intersection(sset ResourceSet) ResourceSet {
|
|
|
|
nset := NewResourceSet()
|
|
|
|
for k := range resourceSet {
|
|
|
|
if _, ok := sset[k]; ok {
|
|
|
|
nset.Add(k)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nset
|
|
|
|
}
|
|
|
|
|
|
|
|
// MarshalJSON - encodes ResourceSet to JSON data.
|
|
|
|
func (resourceSet ResourceSet) MarshalJSON() ([]byte, error) {
|
|
|
|
if len(resourceSet) == 0 {
|
|
|
|
return nil, Errorf("empty resource set")
|
|
|
|
}
|
|
|
|
|
|
|
|
resources := []Resource{}
|
|
|
|
for resource := range resourceSet {
|
|
|
|
resources = append(resources, resource)
|
|
|
|
}
|
|
|
|
|
|
|
|
return json.Marshal(resources)
|
|
|
|
}
|
|
|
|
|
|
|
|
// Match - matches object name with anyone of resource pattern in resource set.
|
|
|
|
func (resourceSet ResourceSet) Match(resource string, conditionValues map[string][]string) bool {
|
|
|
|
for r := range resourceSet {
|
|
|
|
if r.Match(resource, conditionValues) {
|
|
|
|
return true
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false
|
|
|
|
}
|
|
|
|
|
|
|
|
func (resourceSet ResourceSet) String() string {
|
|
|
|
resources := []string{}
|
|
|
|
for resource := range resourceSet {
|
|
|
|
resources = append(resources, resource.String())
|
|
|
|
}
|
|
|
|
sort.Strings(resources)
|
|
|
|
|
|
|
|
return fmt.Sprintf("%v", resources)
|
|
|
|
}
|
|
|
|
|
|
|
|
// UnmarshalJSON - decodes JSON data to ResourceSet.
|
|
|
|
func (resourceSet *ResourceSet) UnmarshalJSON(data []byte) error {
|
|
|
|
var sset set.StringSet
|
|
|
|
if err := json.Unmarshal(data, &sset); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
*resourceSet = make(ResourceSet)
|
|
|
|
for _, s := range sset.ToSlice() {
|
|
|
|
resource, err := parseResource(s)
|
|
|
|
if err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
|
|
|
|
if _, found := (*resourceSet)[resource]; found {
|
|
|
|
return Errorf("duplicate resource '%v' found", s)
|
|
|
|
}
|
|
|
|
|
|
|
|
resourceSet.Add(resource)
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// Validate - validates ResourceSet.
|
|
|
|
func (resourceSet ResourceSet) Validate() error {
|
|
|
|
for resource := range resourceSet {
|
|
|
|
if err := resource.Validate(); err != nil {
|
|
|
|
return err
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nil
|
|
|
|
}
|
|
|
|
|
|
|
|
// NewResourceSet - creates new resource set.
|
|
|
|
func NewResourceSet(resources ...Resource) ResourceSet {
|
|
|
|
resourceSet := make(ResourceSet)
|
|
|
|
for _, resource := range resources {
|
|
|
|
resourceSet.Add(resource)
|
|
|
|
}
|
|
|
|
|
|
|
|
return resourceSet
|
|
|
|
}
|