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612 lines
18 KiB
612 lines
18 KiB
From 55242268abd2076c4560de14d0227ae5382f274e Mon Sep 17 00:00:00 2001
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From: Eric Anholt <eric@anholt.net>
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Date: Mon, 7 Dec 2015 12:35:01 -0800
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Subject: [PATCH] drm/vc4: Synchronize validation code for v2 submission
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upstream.
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Signed-off-by: Eric Anholt <eric@anholt.net>
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---
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drivers/gpu/drm/vc4/vc4_drv.h | 24 +--
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drivers/gpu/drm/vc4/vc4_gem.c | 14 +-
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drivers/gpu/drm/vc4/vc4_render_cl.c | 6 +-
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drivers/gpu/drm/vc4/vc4_validate.c | 287 +++++++++++++++---------------------
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4 files changed, 135 insertions(+), 196 deletions(-)
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--- a/drivers/gpu/drm/vc4/vc4_drv.h
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+++ b/drivers/gpu/drm/vc4/vc4_drv.h
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@@ -189,17 +189,6 @@ to_vc4_encoder(struct drm_encoder *encod
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#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
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#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
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-enum vc4_bo_mode {
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- VC4_MODE_UNDECIDED,
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- VC4_MODE_RENDER,
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- VC4_MODE_SHADER,
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-};
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-
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-struct vc4_bo_exec_state {
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- struct drm_gem_cma_object *bo;
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- enum vc4_bo_mode mode;
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-};
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-
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struct vc4_exec_info {
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/* Sequence number for this bin/render job. */
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uint64_t seqno;
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@@ -210,7 +199,7 @@ struct vc4_exec_info {
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/* This is the array of BOs that were looked up at the start of exec.
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* Command validation will use indices into this array.
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*/
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- struct vc4_bo_exec_state *bo;
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+ struct drm_gem_cma_object **bo;
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uint32_t bo_count;
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/* Pointers for our position in vc4->job_list */
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@@ -238,7 +227,6 @@ struct vc4_exec_info {
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* command lists.
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*/
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struct vc4_shader_state {
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- uint8_t packet;
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uint32_t addr;
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/* Maximum vertex index referenced by any primitive using this
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* shader state.
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@@ -254,6 +242,7 @@ struct vc4_exec_info {
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bool found_tile_binning_mode_config_packet;
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bool found_start_tile_binning_packet;
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bool found_increment_semaphore_packet;
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+ bool found_flush;
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uint8_t bin_tiles_x, bin_tiles_y;
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struct drm_gem_cma_object *tile_bo;
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uint32_t tile_alloc_offset;
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@@ -265,6 +254,9 @@ struct vc4_exec_info {
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uint32_t ct0ca, ct0ea;
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uint32_t ct1ca, ct1ea;
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+ /* Pointer to the unvalidated bin CL (if present). */
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+ void *bin_u;
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+
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/* Pointers to the shader recs. These paddr gets incremented as CL
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* packets are relocated in validate_gl_shader_state, and the vaddrs
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* (u and v) get incremented and size decremented as the shader recs
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@@ -455,10 +447,8 @@ vc4_validate_bin_cl(struct drm_device *d
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int
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vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
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-bool vc4_use_bo(struct vc4_exec_info *exec,
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- uint32_t hindex,
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- enum vc4_bo_mode mode,
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- struct drm_gem_cma_object **obj);
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+struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
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+ uint32_t hindex);
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int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
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--- a/drivers/gpu/drm/vc4/vc4_gem.c
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+++ b/drivers/gpu/drm/vc4/vc4_gem.c
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@@ -169,8 +169,8 @@ vc4_save_hang_state(struct drm_device *d
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}
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for (i = 0; i < exec->bo_count; i++) {
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- drm_gem_object_reference(&exec->bo[i].bo->base);
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- kernel_state->bo[i] = &exec->bo[i].bo->base;
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+ drm_gem_object_reference(&exec->bo[i]->base);
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+ kernel_state->bo[i] = &exec->bo[i]->base;
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}
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list_for_each_entry(bo, &exec->unref_list, unref_head) {
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@@ -397,7 +397,7 @@ vc4_update_bo_seqnos(struct vc4_exec_inf
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unsigned i;
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for (i = 0; i < exec->bo_count; i++) {
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- bo = to_vc4_bo(&exec->bo[i].bo->base);
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+ bo = to_vc4_bo(&exec->bo[i]->base);
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bo->seqno = seqno;
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}
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@@ -467,7 +467,7 @@ vc4_cl_lookup_bos(struct drm_device *dev
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return -EINVAL;
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}
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- exec->bo = kcalloc(exec->bo_count, sizeof(struct vc4_bo_exec_state),
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+ exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
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GFP_KERNEL);
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if (!exec->bo) {
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DRM_ERROR("Failed to allocate validated BO pointers\n");
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@@ -500,7 +500,7 @@ vc4_cl_lookup_bos(struct drm_device *dev
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goto fail;
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}
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drm_gem_object_reference(bo);
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- exec->bo[i].bo = (struct drm_gem_cma_object *)bo;
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+ exec->bo[i] = (struct drm_gem_cma_object *)bo;
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}
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spin_unlock(&file_priv->table_lock);
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@@ -591,6 +591,8 @@ vc4_get_bcl(struct drm_device *dev, stru
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exec->ct0ca = exec->exec_bo->paddr + bin_offset;
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+ exec->bin_u = bin;
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+
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exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
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exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
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exec->shader_rec_size = args->shader_rec_size;
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@@ -622,7 +624,7 @@ vc4_complete_exec(struct drm_device *dev
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mutex_lock(&dev->struct_mutex);
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if (exec->bo) {
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for (i = 0; i < exec->bo_count; i++)
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- drm_gem_object_unreference(&exec->bo[i].bo->base);
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+ drm_gem_object_unreference(&exec->bo[i]->base);
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kfree(exec->bo);
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}
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--- a/drivers/gpu/drm/vc4/vc4_render_cl.c
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+++ b/drivers/gpu/drm/vc4/vc4_render_cl.c
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@@ -436,7 +436,8 @@ static int vc4_rcl_surface_setup(struct
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if (surf->hindex == ~0)
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return 0;
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- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
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+ *obj = vc4_use_bo(exec, surf->hindex);
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+ if (!*obj)
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return -EINVAL;
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if (surf->flags & VC4_SUBMIT_RCL_SURFACE_READ_IS_FULL_RES) {
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@@ -537,7 +538,8 @@ vc4_rcl_render_config_surface_setup(stru
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if (surf->hindex == ~0)
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return 0;
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- if (!vc4_use_bo(exec, surf->hindex, VC4_MODE_RENDER, obj))
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+ *obj = vc4_use_bo(exec, surf->hindex);
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+ if (!*obj)
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return -EINVAL;
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if (tiling > VC4_TILING_FORMAT_LT) {
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--- a/drivers/gpu/drm/vc4/vc4_validate.c
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+++ b/drivers/gpu/drm/vc4/vc4_validate.c
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@@ -94,42 +94,42 @@ size_is_lt(uint32_t width, uint32_t heig
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height <= 4 * utile_height(cpp));
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}
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-bool
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-vc4_use_bo(struct vc4_exec_info *exec,
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- uint32_t hindex,
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- enum vc4_bo_mode mode,
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- struct drm_gem_cma_object **obj)
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+struct drm_gem_cma_object *
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+vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex)
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{
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- *obj = NULL;
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+ struct drm_gem_cma_object *obj;
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+ struct vc4_bo *bo;
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if (hindex >= exec->bo_count) {
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DRM_ERROR("BO index %d greater than BO count %d\n",
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hindex, exec->bo_count);
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- return false;
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+ return NULL;
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}
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+ obj = exec->bo[hindex];
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+ bo = to_vc4_bo(&obj->base);
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- if (exec->bo[hindex].mode != mode) {
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- if (exec->bo[hindex].mode == VC4_MODE_UNDECIDED) {
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- exec->bo[hindex].mode = mode;
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- } else {
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- DRM_ERROR("BO index %d reused with mode %d vs %d\n",
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- hindex, exec->bo[hindex].mode, mode);
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- return false;
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- }
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+ if (bo->validated_shader) {
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+ DRM_ERROR("Trying to use shader BO as something other than "
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+ "a shader\n");
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+ return NULL;
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}
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- *obj = exec->bo[hindex].bo;
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- return true;
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+ return obj;
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+}
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+
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+static struct drm_gem_cma_object *
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+vc4_use_handle(struct vc4_exec_info *exec, uint32_t gem_handles_packet_index)
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+{
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+ return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index]);
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}
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static bool
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-vc4_use_handle(struct vc4_exec_info *exec,
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- uint32_t gem_handles_packet_index,
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- enum vc4_bo_mode mode,
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- struct drm_gem_cma_object **obj)
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+validate_bin_pos(struct vc4_exec_info *exec, void *untrusted, uint32_t pos)
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{
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- return vc4_use_bo(exec, exec->bo_index[gem_handles_packet_index],
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- mode, obj);
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+ /* Note that the untrusted pointer passed to these functions is
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+ * incremented past the packet byte.
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+ */
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+ return (untrusted - 1 == exec->bin_u + pos);
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}
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static uint32_t
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@@ -202,13 +202,13 @@ vc4_check_tex_size(struct vc4_exec_info
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}
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static int
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-validate_flush_all(VALIDATE_ARGS)
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+validate_flush(VALIDATE_ARGS)
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{
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- if (exec->found_increment_semaphore_packet) {
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- DRM_ERROR("VC4_PACKET_FLUSH_ALL after "
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- "VC4_PACKET_INCREMENT_SEMAPHORE\n");
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+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 1)) {
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+ DRM_ERROR("Bin CL must end with VC4_PACKET_FLUSH\n");
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return -EINVAL;
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}
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+ exec->found_flush = true;
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return 0;
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}
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@@ -233,17 +233,13 @@ validate_start_tile_binning(VALIDATE_ARG
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static int
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validate_increment_semaphore(VALIDATE_ARGS)
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{
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- if (exec->found_increment_semaphore_packet) {
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- DRM_ERROR("Duplicate VC4_PACKET_INCREMENT_SEMAPHORE\n");
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+ if (!validate_bin_pos(exec, untrusted, exec->args->bin_cl_size - 2)) {
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+ DRM_ERROR("Bin CL must end with "
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+ "VC4_PACKET_INCREMENT_SEMAPHORE\n");
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return -EINVAL;
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}
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exec->found_increment_semaphore_packet = true;
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- /* Once we've found the semaphore increment, there should be one FLUSH
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- * then the end of the command list. The FLUSH actually triggers the
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- * increment, so we only need to make sure there
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- */
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-
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return 0;
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}
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@@ -257,11 +253,6 @@ validate_indexed_prim_list(VALIDATE_ARGS
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uint32_t index_size = (*(uint8_t *)(untrusted + 0) >> 4) ? 2 : 1;
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struct vc4_shader_state *shader_state;
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- if (exec->found_increment_semaphore_packet) {
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- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
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- return -EINVAL;
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- }
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-
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/* Check overflow condition */
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if (exec->shader_state_count == 0) {
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DRM_ERROR("shader state must precede primitives\n");
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@@ -272,7 +263,8 @@ validate_indexed_prim_list(VALIDATE_ARGS
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if (max_index > shader_state->max_index)
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shader_state->max_index = max_index;
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- if (!vc4_use_handle(exec, 0, VC4_MODE_RENDER, &ib))
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+ ib = vc4_use_handle(exec, 0);
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+ if (!ib)
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return -EINVAL;
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if (offset > ib->base.size ||
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@@ -295,11 +287,6 @@ validate_gl_array_primitive(VALIDATE_ARG
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uint32_t max_index;
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struct vc4_shader_state *shader_state;
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- if (exec->found_increment_semaphore_packet) {
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- DRM_ERROR("Drawing after VC4_PACKET_INCREMENT_SEMAPHORE\n");
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- return -EINVAL;
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- }
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-
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/* Check overflow condition */
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if (exec->shader_state_count == 0) {
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DRM_ERROR("shader state must precede primitives\n");
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@@ -329,7 +316,6 @@ validate_gl_shader_state(VALIDATE_ARGS)
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return -EINVAL;
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}
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- exec->shader_state[i].packet = VC4_PACKET_GL_SHADER_STATE;
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exec->shader_state[i].addr = *(uint32_t *)untrusted;
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exec->shader_state[i].max_index = 0;
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@@ -348,31 +334,6 @@ validate_gl_shader_state(VALIDATE_ARGS)
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}
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static int
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-validate_nv_shader_state(VALIDATE_ARGS)
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-{
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- uint32_t i = exec->shader_state_count++;
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-
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- if (i >= exec->shader_state_size) {
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- DRM_ERROR("More requests for shader states than declared\n");
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- return -EINVAL;
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- }
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-
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- exec->shader_state[i].packet = VC4_PACKET_NV_SHADER_STATE;
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- exec->shader_state[i].addr = *(uint32_t *)untrusted;
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-
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- if (exec->shader_state[i].addr & 15) {
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- DRM_ERROR("NV shader state address 0x%08x misaligned\n",
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- exec->shader_state[i].addr);
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- return -EINVAL;
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- }
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-
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- *(uint32_t *)validated = (exec->shader_state[i].addr +
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- exec->shader_rec_p);
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-
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- return 0;
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-}
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-
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-static int
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validate_tile_binning_config(VALIDATE_ARGS)
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{
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struct drm_device *dev = exec->exec_bo->base.dev;
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@@ -473,8 +434,8 @@ static const struct cmd_info {
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} cmd_info[] = {
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VC4_DEFINE_PACKET(VC4_PACKET_HALT, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_NOP, NULL),
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- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, NULL),
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- VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, validate_flush_all),
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+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH, validate_flush),
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+ VC4_DEFINE_PACKET(VC4_PACKET_FLUSH_ALL, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_START_TILE_BINNING,
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validate_start_tile_binning),
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VC4_DEFINE_PACKET(VC4_PACKET_INCREMENT_SEMAPHORE,
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@@ -488,7 +449,6 @@ static const struct cmd_info {
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VC4_DEFINE_PACKET(VC4_PACKET_PRIMITIVE_LIST_FORMAT, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_GL_SHADER_STATE, validate_gl_shader_state),
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- VC4_DEFINE_PACKET(VC4_PACKET_NV_SHADER_STATE, validate_nv_shader_state),
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VC4_DEFINE_PACKET(VC4_PACKET_CONFIGURATION_BITS, NULL),
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VC4_DEFINE_PACKET(VC4_PACKET_FLAT_SHADE_FLAGS, NULL),
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@@ -575,8 +535,16 @@ vc4_validate_bin_cl(struct drm_device *d
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return -EINVAL;
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}
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- if (!exec->found_increment_semaphore_packet) {
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- DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE\n");
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+ /* The bin CL must be ended with INCREMENT_SEMAPHORE and FLUSH. The
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+ * semaphore is used to trigger the render CL to start up, and the
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+ * FLUSH is what caps the bin lists with
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+ * VC4_PACKET_RETURN_FROM_SUB_LIST (so they jump back to the main
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+ * render CL when they get called to) and actually triggers the queued
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+ * semaphore increment.
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+ */
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+ if (!exec->found_increment_semaphore_packet || !exec->found_flush) {
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+ DRM_ERROR("Bin CL missing VC4_PACKET_INCREMENT_SEMAPHORE + "
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+ "VC4_PACKET_FLUSH\n");
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return -EINVAL;
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}
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@@ -607,7 +575,8 @@ reloc_tex(struct vc4_exec_info *exec,
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uint32_t cube_map_stride = 0;
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enum vc4_texture_data_type type;
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- if (!vc4_use_bo(exec, texture_handle_index, VC4_MODE_RENDER, &tex))
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+ tex = vc4_use_bo(exec, texture_handle_index);
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+ if (!tex)
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return false;
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if (sample->is_direct) {
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@@ -755,51 +724,28 @@ reloc_tex(struct vc4_exec_info *exec,
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}
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static int
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-validate_shader_rec(struct drm_device *dev,
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- struct vc4_exec_info *exec,
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- struct vc4_shader_state *state)
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+validate_gl_shader_rec(struct drm_device *dev,
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+ struct vc4_exec_info *exec,
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+ struct vc4_shader_state *state)
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{
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uint32_t *src_handles;
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void *pkt_u, *pkt_v;
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- enum shader_rec_reloc_type {
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- RELOC_CODE,
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- RELOC_VBO,
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- };
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- struct shader_rec_reloc {
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- enum shader_rec_reloc_type type;
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- uint32_t offset;
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- };
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- static const struct shader_rec_reloc gl_relocs[] = {
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- { RELOC_CODE, 4 }, /* fs */
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- { RELOC_CODE, 16 }, /* vs */
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- { RELOC_CODE, 28 }, /* cs */
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- };
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- static const struct shader_rec_reloc nv_relocs[] = {
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- { RELOC_CODE, 4 }, /* fs */
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- { RELOC_VBO, 12 }
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+ static const uint32_t shader_reloc_offsets[] = {
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+ 4, /* fs */
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+ 16, /* vs */
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+ 28, /* cs */
|
|
};
|
|
- const struct shader_rec_reloc *relocs;
|
|
- struct drm_gem_cma_object *bo[ARRAY_SIZE(gl_relocs) + 8];
|
|
- uint32_t nr_attributes = 0, nr_fixed_relocs, nr_relocs, packet_size;
|
|
+ uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
|
|
+ struct drm_gem_cma_object *bo[shader_reloc_count + 8];
|
|
+ uint32_t nr_attributes, nr_relocs, packet_size;
|
|
int i;
|
|
- struct vc4_validated_shader_info *shader;
|
|
|
|
- if (state->packet == VC4_PACKET_NV_SHADER_STATE) {
|
|
- relocs = nv_relocs;
|
|
- nr_fixed_relocs = ARRAY_SIZE(nv_relocs);
|
|
-
|
|
- packet_size = 16;
|
|
- } else {
|
|
- relocs = gl_relocs;
|
|
- nr_fixed_relocs = ARRAY_SIZE(gl_relocs);
|
|
-
|
|
- nr_attributes = state->addr & 0x7;
|
|
- if (nr_attributes == 0)
|
|
- nr_attributes = 8;
|
|
- packet_size = gl_shader_rec_size(state->addr);
|
|
- }
|
|
- nr_relocs = nr_fixed_relocs + nr_attributes;
|
|
+ nr_attributes = state->addr & 0x7;
|
|
+ if (nr_attributes == 0)
|
|
+ nr_attributes = 8;
|
|
+ packet_size = gl_shader_rec_size(state->addr);
|
|
|
|
+ nr_relocs = ARRAY_SIZE(shader_reloc_offsets) + nr_attributes;
|
|
if (nr_relocs * 4 > exec->shader_rec_size) {
|
|
DRM_ERROR("overflowed shader recs reading %d handles "
|
|
"from %d bytes left\n",
|
|
@@ -829,21 +775,30 @@ validate_shader_rec(struct drm_device *d
|
|
exec->shader_rec_v += roundup(packet_size, 16);
|
|
exec->shader_rec_size -= packet_size;
|
|
|
|
- for (i = 0; i < nr_relocs; i++) {
|
|
- enum vc4_bo_mode mode;
|
|
+ if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
|
|
+ DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
|
|
+ return -EINVAL;
|
|
+ }
|
|
|
|
- if (i < nr_fixed_relocs && relocs[i].type == RELOC_CODE)
|
|
- mode = VC4_MODE_SHADER;
|
|
- else
|
|
- mode = VC4_MODE_RENDER;
|
|
+ for (i = 0; i < shader_reloc_count; i++) {
|
|
+ if (src_handles[i] > exec->bo_count) {
|
|
+ DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
|
|
+ return -EINVAL;
|
|
+ }
|
|
|
|
- if (!vc4_use_bo(exec, src_handles[i], mode, &bo[i]))
|
|
- return false;
|
|
+ bo[i] = exec->bo[src_handles[i]];
|
|
+ if (!bo[i])
|
|
+ return -EINVAL;
|
|
+ }
|
|
+ for (i = shader_reloc_count; i < nr_relocs; i++) {
|
|
+ bo[i] = vc4_use_bo(exec, src_handles[i]);
|
|
+ if (!bo[i])
|
|
+ return -EINVAL;
|
|
}
|
|
|
|
- for (i = 0; i < nr_fixed_relocs; i++) {
|
|
- struct vc4_bo *vc4_bo;
|
|
- uint32_t o = relocs[i].offset;
|
|
+ for (i = 0; i < shader_reloc_count; i++) {
|
|
+ struct vc4_validated_shader_info *validated_shader;
|
|
+ uint32_t o = shader_reloc_offsets[i];
|
|
uint32_t src_offset = *(uint32_t *)(pkt_u + o);
|
|
uint32_t *texture_handles_u;
|
|
void *uniform_data_u;
|
|
@@ -851,57 +806,50 @@ validate_shader_rec(struct drm_device *d
|
|
|
|
*(uint32_t *)(pkt_v + o) = bo[i]->paddr + src_offset;
|
|
|
|
- switch (relocs[i].type) {
|
|
- case RELOC_CODE:
|
|
- if (src_offset != 0) {
|
|
- DRM_ERROR("Shaders must be at offset 0 "
|
|
- "of the BO.\n");
|
|
- goto fail;
|
|
- }
|
|
+ if (src_offset != 0) {
|
|
+ DRM_ERROR("Shaders must be at offset 0 of "
|
|
+ "the BO.\n");
|
|
+ return -EINVAL;
|
|
+ }
|
|
|
|
- vc4_bo = to_vc4_bo(&bo[i]->base);
|
|
- shader = vc4_bo->validated_shader;
|
|
- if (!shader)
|
|
- goto fail;
|
|
+ validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader;
|
|
+ if (!validated_shader)
|
|
+ return -EINVAL;
|
|
|
|
- if (shader->uniforms_src_size > exec->uniforms_size) {
|
|
- DRM_ERROR("Uniforms src buffer overflow\n");
|
|
- goto fail;
|
|
- }
|
|
+ if (validated_shader->uniforms_src_size >
|
|
+ exec->uniforms_size) {
|
|
+ DRM_ERROR("Uniforms src buffer overflow\n");
|
|
+ return -EINVAL;
|
|
+ }
|
|
|
|
- texture_handles_u = exec->uniforms_u;
|
|
- uniform_data_u = (texture_handles_u +
|
|
- shader->num_texture_samples);
|
|
-
|
|
- memcpy(exec->uniforms_v, uniform_data_u,
|
|
- shader->uniforms_size);
|
|
-
|
|
- for (tex = 0;
|
|
- tex < shader->num_texture_samples;
|
|
- tex++) {
|
|
- if (!reloc_tex(exec,
|
|
- uniform_data_u,
|
|
- &shader->texture_samples[tex],
|
|
- texture_handles_u[tex])) {
|
|
- goto fail;
|
|
- }
|
|
+ texture_handles_u = exec->uniforms_u;
|
|
+ uniform_data_u = (texture_handles_u +
|
|
+ validated_shader->num_texture_samples);
|
|
+
|
|
+ memcpy(exec->uniforms_v, uniform_data_u,
|
|
+ validated_shader->uniforms_size);
|
|
+
|
|
+ for (tex = 0;
|
|
+ tex < validated_shader->num_texture_samples;
|
|
+ tex++) {
|
|
+ if (!reloc_tex(exec,
|
|
+ uniform_data_u,
|
|
+ &validated_shader->texture_samples[tex],
|
|
+ texture_handles_u[tex])) {
|
|
+ return -EINVAL;
|
|
}
|
|
+ }
|
|
|
|
- *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
|
|
-
|
|
- exec->uniforms_u += shader->uniforms_src_size;
|
|
- exec->uniforms_v += shader->uniforms_size;
|
|
- exec->uniforms_p += shader->uniforms_size;
|
|
-
|
|
- break;
|
|
+ *(uint32_t *)(pkt_v + o + 4) = exec->uniforms_p;
|
|
|
|
- case RELOC_VBO:
|
|
- break;
|
|
- }
|
|
+ exec->uniforms_u += validated_shader->uniforms_src_size;
|
|
+ exec->uniforms_v += validated_shader->uniforms_size;
|
|
+ exec->uniforms_p += validated_shader->uniforms_size;
|
|
}
|
|
|
|
for (i = 0; i < nr_attributes; i++) {
|
|
- struct drm_gem_cma_object *vbo = bo[nr_fixed_relocs + i];
|
|
+ struct drm_gem_cma_object *vbo =
|
|
+ bo[ARRAY_SIZE(shader_reloc_offsets) + i];
|
|
uint32_t o = 36 + i * 8;
|
|
uint32_t offset = *(uint32_t *)(pkt_u + o + 0);
|
|
uint32_t attr_size = *(uint8_t *)(pkt_u + o + 4) + 1;
|
|
@@ -933,9 +881,6 @@ validate_shader_rec(struct drm_device *d
|
|
}
|
|
|
|
return 0;
|
|
-
|
|
-fail:
|
|
- return -EINVAL;
|
|
}
|
|
|
|
int
|
|
@@ -946,7 +891,7 @@ vc4_validate_shader_recs(struct drm_devi
|
|
int ret = 0;
|
|
|
|
for (i = 0; i < exec->shader_state_count; i++) {
|
|
- ret = validate_shader_rec(dev, exec, &exec->shader_state[i]);
|
|
+ ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]);
|
|
if (ret)
|
|
return ret;
|
|
}
|
|
|