|
|
|
From 8f5722ac3e42a33345bfd82b7ad6a153134a4239 Mon Sep 17 00:00:00 2001
|
|
|
|
From: Jonas Pfeil <pfeiljonas@gmx.de>
|
|
|
|
Date: Tue, 8 Nov 2016 00:18:39 +0100
|
|
|
|
Subject: [PATCH] drm/vc4: Add fragment shader threading support
|
|
|
|
|
|
|
|
FS threading brings performance improvements of 0-20% in glmark2.
|
|
|
|
|
|
|
|
The validation code checks for thread switch signals and ensures that
|
|
|
|
the registers of the other thread are not touched, and that our clamps
|
|
|
|
are not live across thread switches. It also checks that the
|
|
|
|
threading and branching instructions do not interfere.
|
|
|
|
|
|
|
|
(Original patch by Jonas, changes by anholt for style cleanup,
|
|
|
|
removing validation the kernel doesn't need to do, and adding the flag
|
|
|
|
for userspace).
|
|
|
|
|
|
|
|
v2: Minor style fixes from checkpatch.
|
|
|
|
|
|
|
|
Signed-off-by: Jonas Pfeil <pfeiljonas@gmx.de>
|
|
|
|
Signed-off-by: Eric Anholt <eric@anholt.net>
|
|
|
|
(cherry picked from commit c778cc5df944291dcdb1ca7a6bb781fbc22550c5)
|
|
|
|
---
|
|
|
|
drivers/gpu/drm/vc4/vc4_drv.c | 1 +
|
|
|
|
drivers/gpu/drm/vc4/vc4_drv.h | 2 +
|
|
|
|
drivers/gpu/drm/vc4/vc4_validate.c | 17 +++++---
|
|
|
|
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 63 ++++++++++++++++++++++++++++++
|
|
|
|
include/uapi/drm/vc4_drm.h | 1 +
|
|
|
|
5 files changed, 79 insertions(+), 5 deletions(-)
|
|
|
|
|
|
|
|
--- a/drivers/gpu/drm/vc4/vc4_drv.c
|
|
|
|
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
|
|
|
|
@@ -82,6 +82,7 @@ static int vc4_get_param_ioctl(struct dr
|
|
|
|
break;
|
|
|
|
case DRM_VC4_PARAM_SUPPORTS_BRANCHES:
|
|
|
|
case DRM_VC4_PARAM_SUPPORTS_ETC1:
|
|
|
|
+ case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
|
|
|
|
args->value = true;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
--- a/drivers/gpu/drm/vc4/vc4_drv.h
|
|
|
|
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
|
|
|
|
@@ -385,6 +385,8 @@ struct vc4_validated_shader_info {
|
|
|
|
|
|
|
|
uint32_t num_uniform_addr_offsets;
|
|
|
|
uint32_t *uniform_addr_offsets;
|
|
|
|
+
|
|
|
|
+ bool is_threaded;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
--- a/drivers/gpu/drm/vc4/vc4_validate.c
|
|
|
|
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
|
|
|
|
@@ -789,11 +789,6 @@ validate_gl_shader_rec(struct drm_device
|
|
|
|
exec->shader_rec_v += roundup(packet_size, 16);
|
|
|
|
exec->shader_rec_size -= packet_size;
|
|
|
|
|
|
|
|
- if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) {
|
|
|
|
- DRM_ERROR("Multi-threaded fragment shaders not supported.\n");
|
|
|
|
- return -EINVAL;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
for (i = 0; i < shader_reloc_count; i++) {
|
|
|
|
if (src_handles[i] > exec->bo_count) {
|
|
|
|
DRM_ERROR("Shader handle %d too big\n", src_handles[i]);
|
|
|
|
@@ -810,6 +805,18 @@ validate_gl_shader_rec(struct drm_device
|
|
|
|
return -EINVAL;
|
|
|
|
}
|
|
|
|
|
|
|
|
+ if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) !=
|
|
|
|
+ to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) {
|
|
|
|
+ DRM_ERROR("Thread mode of CL and FS do not match\n");
|
|
|
|
+ return -EINVAL;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded ||
|
|
|
|
+ to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) {
|
|
|
|
+ DRM_ERROR("cs and vs cannot be threaded\n");
|
|
|
|
+ return -EINVAL;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
for (i = 0; i < shader_reloc_count; i++) {
|
|
|
|
struct vc4_validated_shader_info *validated_shader;
|
|
|
|
uint32_t o = shader_reloc_offsets[i];
|
|
|
|
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
|
|
|
|
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
|
|
|
|
@@ -83,6 +83,13 @@ struct vc4_shader_validation_state {
|
|
|
|
* basic blocks.
|
|
|
|
*/
|
|
|
|
bool needs_uniform_address_for_loop;
|
|
|
|
+
|
|
|
|
+ /* Set when we find an instruction writing the top half of the
|
|
|
|
+ * register files. If we allowed writing the unusable regs in
|
|
|
|
+ * a threaded shader, then the other shader running on our
|
|
|
|
+ * QPU's clamp validation would be invalid.
|
|
|
|
+ */
|
|
|
|
+ bool all_registers_used;
|
|
|
|
};
|
|
|
|
|
|
|
|
static uint32_t
|
|
|
|
@@ -119,6 +126,13 @@ raddr_add_a_to_live_reg_index(uint64_t i
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool
|
|
|
|
+live_reg_is_upper_half(uint32_t lri)
|
|
|
|
+{
|
|
|
|
+ return (lri >= 16 && lri < 32) ||
|
|
|
|
+ (lri >= 32 + 16 && lri < 32 + 32);
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+static bool
|
|
|
|
is_tmu_submit(uint32_t waddr)
|
|
|
|
{
|
|
|
|
return (waddr == QPU_W_TMU0_S ||
|
|
|
|
@@ -390,6 +404,9 @@ check_reg_write(struct vc4_validated_sha
|
|
|
|
} else {
|
|
|
|
validation_state->live_immediates[lri] = ~0;
|
|
|
|
}
|
|
|
|
+
|
|
|
|
+ if (live_reg_is_upper_half(lri))
|
|
|
|
+ validation_state->all_registers_used = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (waddr) {
|
|
|
|
@@ -598,6 +615,11 @@ check_instruction_reads(struct vc4_valid
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
+ if ((raddr_a >= 16 && raddr_a < 32) ||
|
|
|
|
+ (raddr_b >= 16 && raddr_b < 32 && sig != QPU_SIG_SMALL_IMM)) {
|
|
|
|
+ validation_state->all_registers_used = true;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
@@ -753,6 +775,7 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
{
|
|
|
|
bool found_shader_end = false;
|
|
|
|
int shader_end_ip = 0;
|
|
|
|
+ uint32_t last_thread_switch_ip = -3;
|
|
|
|
uint32_t ip;
|
|
|
|
struct vc4_validated_shader_info *validated_shader = NULL;
|
|
|
|
struct vc4_shader_validation_state validation_state;
|
|
|
|
@@ -785,6 +808,17 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
if (!vc4_handle_branch_target(&validation_state))
|
|
|
|
goto fail;
|
|
|
|
|
|
|
|
+ if (ip == last_thread_switch_ip + 3) {
|
|
|
|
+ /* Reset r0-r3 live clamp data */
|
|
|
|
+ int i;
|
|
|
|
+
|
|
|
|
+ for (i = 64; i < LIVE_REG_COUNT; i++) {
|
|
|
|
+ validation_state.live_min_clamp_offsets[i] = ~0;
|
|
|
|
+ validation_state.live_max_clamp_regs[i] = false;
|
|
|
|
+ validation_state.live_immediates[i] = ~0;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
switch (sig) {
|
|
|
|
case QPU_SIG_NONE:
|
|
|
|
case QPU_SIG_WAIT_FOR_SCOREBOARD:
|
|
|
|
@@ -794,6 +828,8 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
case QPU_SIG_LOAD_TMU1:
|
|
|
|
case QPU_SIG_PROG_END:
|
|
|
|
case QPU_SIG_SMALL_IMM:
|
|
|
|
+ case QPU_SIG_THREAD_SWITCH:
|
|
|
|
+ case QPU_SIG_LAST_THREAD_SWITCH:
|
|
|
|
if (!check_instruction_writes(validated_shader,
|
|
|
|
&validation_state)) {
|
|
|
|
DRM_ERROR("Bad write at ip %d\n", ip);
|
|
|
|
@@ -809,6 +845,18 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
shader_end_ip = ip;
|
|
|
|
}
|
|
|
|
|
|
|
|
+ if (sig == QPU_SIG_THREAD_SWITCH ||
|
|
|
|
+ sig == QPU_SIG_LAST_THREAD_SWITCH) {
|
|
|
|
+ validated_shader->is_threaded = true;
|
|
|
|
+
|
|
|
|
+ if (ip < last_thread_switch_ip + 3) {
|
|
|
|
+ DRM_ERROR("Thread switch too soon after "
|
|
|
|
+ "last switch at ip %d\n", ip);
|
|
|
|
+ goto fail;
|
|
|
|
+ }
|
|
|
|
+ last_thread_switch_ip = ip;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
break;
|
|
|
|
|
|
|
|
case QPU_SIG_LOAD_IMM:
|
|
|
|
@@ -823,6 +871,13 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
if (!check_branch(inst, validated_shader,
|
|
|
|
&validation_state, ip))
|
|
|
|
goto fail;
|
|
|
|
+
|
|
|
|
+ if (ip < last_thread_switch_ip + 3) {
|
|
|
|
+ DRM_ERROR("Branch in thread switch at ip %d",
|
|
|
|
+ ip);
|
|
|
|
+ goto fail;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
DRM_ERROR("Unsupported QPU signal %d at "
|
|
|
|
@@ -844,6 +899,14 @@ vc4_validate_shader(struct drm_gem_cma_o
|
|
|
|
goto fail;
|
|
|
|
}
|
|
|
|
|
|
|
|
+ /* Might corrupt other thread */
|
|
|
|
+ if (validated_shader->is_threaded &&
|
|
|
|
+ validation_state.all_registers_used) {
|
|
|
|
+ DRM_ERROR("Shader uses threading, but uses the upper "
|
|
|
|
+ "half of the registers, too\n");
|
|
|
|
+ goto fail;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
/* If we did a backwards branch and we haven't emitted a uniforms
|
|
|
|
* reset since then, we still need the uniforms stream to have the
|
|
|
|
* uniforms address available so that the backwards branch can do its
|
|
|
|
--- a/include/uapi/drm/vc4_drm.h
|
|
|
|
+++ b/include/uapi/drm/vc4_drm.h
|
|
|
|
@@ -287,6 +287,7 @@ struct drm_vc4_get_hang_state {
|
|
|
|
#define DRM_VC4_PARAM_V3D_IDENT2 2
|
|
|
|
#define DRM_VC4_PARAM_SUPPORTS_BRANCHES 3
|
|
|
|
#define DRM_VC4_PARAM_SUPPORTS_ETC1 4
|
|
|
|
+#define DRM_VC4_PARAM_SUPPORTS_THREADED_FS 5
|
|
|
|
|
|
|
|
struct drm_vc4_get_param {
|
|
|
|
__u32 param;
|